Alice in Wonderland is one of the greatest stories of all time, with arguably the best story world ever invented. It is also notoriously difficult to turn into a film. And the reasons all have to do with the script. The most recent version of Alice, written by Linda Woolverton, is the latest disappointment, and a close look at the choices she made are very instructive to those of us who love the craft of screenwriting.
Alice is a classic fantasy story, and in many ways it set the form. A little girl, living in a highly organized, mundane world, travels to an upside-down fantasy world of illogic and returns to the real world freer and a little more grown up as a result. The overall structure of the original story is very tight. The problem comes in the middle, because the middle is structured according to the myth form, not fantasy.
Alice is on a journey in Wonderland, which means that the story is highly episodic. Each scene is a new encounter with strange new characters. While these individual scenes are invariably fun and extremely creative, they do not build. This is the great challenge of any writer using what I call “journey plot” (see “The Anatomy of Story”). It has stumped writers from Cervantes (Don Quixote) to Dickens (Oliver Twist) to Twain (Huckleberry Finn). The main reason the episodic element doesn’t hurt the original Alice in Wonderland is that the book is so short. But that won’t work for a feature-length film.
If we look at what Woolverton did in adapting the original story, we can see that almost all her choices were designed to overcome this episodic quality. The problem is that while her choices decrease the episodic quality, they also represent paint-by-number storytelling that gets increasingly boring as the story goes on.
It’s ten years later. The new Alice is a young woman trapped in the same stifling world and facing the prospect of a stultifying marriage to a rich fool. The trip to the fantasy world is supposed to force the heroine to confront her personal weakness. But notice in this set up, the craziness of Wonderland won’t force Alice to change because she’s a rebel from the beginning. The single greatest feature of the original Alice in Wonderland is that the fantasy world is based on illogic. So it attacks the very way that logical Alice and the audience think, the way we construct the world. Because this new Alice is never shown to be part of the “normal” worldview, fantastical Wonderland is just a series of strange landscapes.
To focus the story, Woolverton suggests the ending by showing a scroll in which Alice kills the Jabberwocky in the final battle. This sets up the vortex of the story that is supposed to sequence events at increasing speed. Now Alice’s journey has an endpoint, so each stop is not a stand-alone moment but a step on the path to her final destiny where she will save the kingdom.
But by turning Alice into an action hero, Woolverton has made a pact with the story devil. Action stories typically have even less plot than myth stories, not just because big action set pieces stop plot but also because the audience knows that nothing big is going to happen until the final showdown. And in this film nothing does. Woolverton is still stuck with the journey plot, which makes it extremely difficult to add plot through reveals. Without surprises, the plot must die.
The other major technique Woolverton adds to overcome the episodic quality of the original story is to bring some of the major characters along for the ride. So, for example, instead of leaving the Mad Hatter after the tea party, he comes along as an important ally to help Alice kill the Jabberwocky and defeat the Red Queen. Bringing characters along on the journey and having a single ongoing opponent is always a good idea when you’re writing a myth story. It allows the audience to care about the characters more intensely and increases the power of the opposition. But the value of these two techniques is largely removed when the heroine’s goal is so predictable and mundane as fighting a dragon in a big final battle.
Many people have expressed disappointment with director Tim Burton for this visually stunning but boring film. But visuals have always been what Burton is good at, not story. I find it fascinating to compare how a visual artist like Burton (Batman and Batman Returns) and master screenwriter-storytellers like Christopher Nolan, Jonathan Nolan and David Goyer (Batman Begins and The Dark Knight) handled the same Batman story material. Frankly, there is no comparison, and it’s one more proof that movies aren’t a “visual” medium, they are a story medium.
Ironically, screenwriter Woolverton’s efforts to unify and build the story stripped the film of the great strength of the original story, which are the breathtakingly original characters and scenes. And Burton’s vaunted ability to create strong visual worlds totally misfired when he failed to base his visuals on the defining principle of the Alice in Wonderland story world, which is the brilliant illogic and nonsense that only a professor of logic could create.
One day a screenwriter may solve the riddle of making a great Alice in Wonderland film. That will be a great accomplishment that I would love to see.
Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Mar 30, 2010
Mar 24, 2009
Watchmen

Mixing genres is the fundamental story technique of mainstream Hollywood moviemaking. If you want to play in that league, you need to master the technique. But be warned. If you don’t know what you’re doing, you end up with a big mess.
Watchmen left me with a strong sense of missed opportunity. This movie had the potential to be another deep exploration of the role of the savior in modern American life, with a shot at reaching the heights of the best of the form, The Dark Knight.
The challenge facing the writers was huge. They had to weave at least three stories, each from a different genre. First is the fantasy superhero story about who these characters are, why they formed their team, and why they disbanded it. Second is the detective story where Rorschach tries to uncover who is assassinating his old superhero pals. Third is the action story where someone is out to destroy the world.
In putting these three genres together, the writers have created a massive Rube Goldberg mechanism that lumbers along, puffing and wheezing, pushing forward, backing up, until it finally collapses at the finish line 2 hours and 43 minutes later.
Watchmen is a textbook example of how to write, and not write, a superhero origin story. The origin of a superhero is often the most fun aspect of the character and is a complete story unto itself. So the writer has to figure out how to combine a fairly long origin story with a full-blown crime or disaster tale, and make both lines seem like one.
Batman Begins gives us a model for how to execute this job properly. There the writers begin by crosscutting Bruce Wayne’s ghost as a youth (the bats and the death of his parents) with the training he receives from Henri Ducard of the League of Shadows. Then Bruce returns to Gotham to fight crime as Batman and eventually uncovers the plot to destroy the city, concocted by none other than his teacher, Henri Ducard.
But notice one huge advantage the Batman writers have in doing their adaptation: they have to detail the ghost of only one character. This difference is the source of all of Watchmen’s structural problems. The Watchmen’s writers tried to provide detailed ghosts for all nine of the Watchmen superheroes. They realized putting all of these origin stories together at the beginning would create its own movie and have little to do with the assassination/world destruction plot.
So they tried using an advanced story structure form (which I discuss in detail in the Advanced Screenwriting Class). In this form you set up a character with an intense desire line. Then at various intervals, you halt the narrative drive and you explore some dramatic issue or delve deep into character. This technique was used in both Forrest Gump and Lord of the Rings.
This advanced storytelling form has some great strengths but also grave dangers. If you don’t set up a strong enough desire line, the side trips eventually collapse the story. Similarly, if you go too often or spend too long in the side trips, your narrative drive stops. And if these side trips are about ghost – information about the past – then your narrative drive is really in trouble because you are literally going backwards.
All of these problems occur in Watchmen. The writers use a detective story for their desire line: Rorschach wants to find out who is killing the retired superheroes. This appears to be a good choice, since the detective form has one of the cleanest and most propulsive lines of any genre. It is also a form focused on finding out what happened in the past, usually having to do with who committed a murder. So the audience is more accepting in this form of looking backwards.
But the detective form has nowhere near the narrative drive needed to support this many backward looking journeys, for this many characters. And it cannot then flip to an action story line where a team defeats a supervillain who is trying to destroy the world.
The result is a film of three stories in which none is done well. Of the three, the most interesting by far is the story of the origin of this band of superheroes. Had the writers focused on this, they could have had a terrific film.
Of course all of this implies that the writers had a choice. All kinds of forces could have dictated that they somehow make the three-in-one story work. Faced with that task, you do the best job you can.
But whatever the reality of this film, Watchmen shows screenwriters that there are limits to how much you can hang on the narrative line. When mixing genres, the main rule is the pick one genre to be the primary one. Then be very careful how many other genre elements you hang on it. Or you’ll end up with some very nasty wreckage.
Labels:
Action,
Alan Moore,
Billy Crudup,
detective,
fantasy,
graphic novels,
Malin Ackerman,
superheroes,
Watchmen,
Zack Snyder
Dec 31, 2008
The Curious Case of Benjamin Button

Spoiler alert: this breakdown divulges information about the plot of the film.
Most story failures go all the way back to the premise, even and including big budget epics like The Curious Case of Benjamin Button. Sometimes the failure occurs because the writer doesn't develop the idea properly. For example, he or she may choose the wrong genre. But most often failures of premise occur because the original idea is weak, with huge structural problems lurking under the depths that don't surface until the writer tries to write the script. Indeed, many of the premise techniques that I talk about in the Great Screenwriting Class are designed to show you which ideas simply will not work, no matter how good a writer you are.
The premise of Benjamin Button is certainly intriguing. A man is born old and ages backward. He meets a girl when she is ten, they have a great love in the few years when their ages intersect, and then their biology tears them apart. But the key question is: what does this idea mean structurally? Writer Eric Roth is trying to write a tragic, epic love story. This very powerful form has become rare because it is so difficult to make the case that even a great love can affect a nation, and because it is so much easier now for lovers to get together and so much easier for them to part.
Against such obstacles, this premise immediately feels like nothing more than a gimmick to make tragic love possible. If you can't create real tragic love, just come up with a man who ages backward. Now that guy's going to have some major love problems.
Fantasy always involves creating a unique story world with its own rules. But these rules must be allegorical; they must highlight the world we really live in, including its emotional reality. But that doesn't happen here. For long stretches of the story, the two leads could be together. But one of them doesn't want to. This does not have the makings of epic or tragic love. When the two do get together as a couple, they enjoy a number of apparently blissful years. But Roth knows he has to break them apart. And because the story is based on the gimmick of the guy aging backward, he is forced to concoct one of the phoniest scenes in recent memory. Benjamin tells his wife, Daisy, that he doesn't want his new baby to miss having a real father, or his wife to see him as he grows into a child. So he just up and leaves, even though he has many years before he becomes a child.
Benjamin Button has an even larger structural problem embedded in the premise. A story that unfolds backward is extremely rare for a reason. It makes story causation virtually impossible. Or, to put it another way, you end up with the ultimate episodic story. An episodic story is one in which each event stands on its own - each scene in effect becoming a mini-story - and does not connect with the other events. The whole becomes less than the sum of the parts.
One of the only stories to unfold backwards successfully is Harold Pinter's Betrayal. But notice that Betrayal is built on a relationship between a man and a woman. It is an organic unit from first to last. With this as a foundation, the story's backward movement, instead of being episodic, induces the audience to focus on the original causal forces that ultimately drive these two people apart.
Benjamin Button is the story of one man's life. But his backward unfolding is based on the lowest form of causation, the biological. That's not what we are interested in when we see someone's life story. We want to see an unfolding based on the character's life choices. We want to see how the character's highest, most human qualities play out. It is these human elements that make plot possible, because plot is based, among other things, on the hero's ability to plot his own course. Because Benjamin Button tracks a man biologically getting young, he becomes nothing more than a freak who can't make any choice at all. He floats through life, an observer of the world who holds little interest for the audience.
Benjamin Button, like Slumdog Millionaire, is a myth story connected to a love story. But where the writer of Slumdog Millionaire created a structure that would build inevitably to a convergent point, the writer of Benjamin Button, trapped by his premise, could only string together moments. We watch myth stories because they give us a lifetime perspective, and therefore let us see a model of how to live a fulfilling life. In The Curious Case of Benjamin Button, the only life lesson we learn is: don't be born old.
Nov 28, 2007
Enchanted

It's easy to underestimate the fantasy form, especially when it's a Disney family picture like Enchanted. But writer Bill Kelly knows his genre and its potential, especially when it's mixed with other forms.
Enchanted is really a combination of fantasy, fairy tale, romantic comedy, musical and the traveling angel story. That's a lot of forms, which is why this film is more complicated than it appears. Most writers trying to mix all those genres end up with a structural mess. Too many heroes, too many desire lines, too many story beats and so on. But Kelly makes it work.
One reason for the film's success is that Kelly has combined genres that work well together. Fantasy and musical have very similar thematic underpinnings. Both are about learning how to live well, which they define as forming a community. Love stories are about creating a community of two. The traveling angel story concerns a (usually) perfect person who enters a community in trouble and sets it right.
Now all of this thematic unity doesn't change the fact that mixing so many forms is tricky. Kelly starts by establishing the foundation of the story, which is the fantasy and fairy tale opening world. Though an apparent utopia, the world has a big flaw, which is the jealous queen. And the princess, though apparently perfect and about to be married, has a flaw as well. She has no emotional depth and therefore is about to marry the wrong person. One of the nice touches here is that the audience is no more aware of this at the beginning than is the princess. The viewer, having seen decades of Disney films, is as caught up in the promise of fairy tale life as the princess is. But this weakness is crucial because it creates the need in one of the lovers that is essential for a good love story.
With the foundation set, the heroine travels to the second, fantastical world. Ironically this film flips the beat and makes the second world all too real, modern day New York. But for the Princess it is a nightmare, a dystopia, and, true to the fantasy form, it is where the heroine will learn her great life lesson. It is also where the traveling angel plot kicks in. Using music and her own boundless, fairy tale optimism, she begins to help the characters who are in trouble and turns the cold New Yorkers in Central Park into a utopian community.
This is also where the love story line resumes. The man who helps her out has his own weakness and need. He's a single dad who doesn't believe in love. He needs to feel love again, for himself and his daughter. From this point on the film plays out the key beats of the fantasy, love story and traveling angel story. One of the fun aspects of modern fairy tales is seeing how the writer comes up with modern equivalents of fairly tale elements, like transformations, spells and kingdoms. For example, when the Princess finds herself in need of a fairy godmother, the daughter pulls out the greatest wish fulfiller of all time, dad's credit card.
Hollywood blockbuster films are all about mixing genres. Even pleasant little children's stories are more difficult than they appear, because they usually require a lot of forms. If you are interested in modernizing a fairy tale - which is a very successful story strategy - check out the Great Screenwriting Class. For fantasy, of course, go to the Horror, Fantasy and Science Fiction Class or the Fantasy Software. You can learn Romantic Comedy in the Love Story Class or Software, or in the Comedy Class or Software. I explain the ever-popular Traveling Angel story in the Comedy Class and Software.
Above all, try to combine forms that work well together. In Enchanted, writer Bill Kelly shows the tremendous advantage that comes from knowing your craft.
Labels:
Amy Adams,
animation,
Disney,
fantasy,
musicals,
romantic comedy,
screenwriting
Jan 18, 2004
Big Fish

The teller of tall tales takes on a tough task (besides risking too much alliteration). The tales have to be exceptionally creative, because they are supposed to surprise and delight. But their fabulist nature also makes it more difficult to affect the audience emotionally. The audience knows the stories are fake and thus have no anchor in real human need and motivation.
Tall tales also tend to become highly episodic. Made up of bizarre and outlandish events, they highlight a moment or a single image instead of a steadily building web of cause-and-effect.
Big Fish doesn't know how to solve the unique problems of the tall tale. It's a patchwork script, and its attempts at solutions just make the problems worse.
The writer tries to affect the audience emotionally by framing the fantasy story with a son's attempt to get close to his storytelling father. This line is psychologically real but boring in its execution. It also feels like much ado about nothing. So what if dad likes to make up stories and repeat them a few too many times.
What's worse, this technique of a second, realistic story line backfires. Instead of anchoring the tall tales in some recognizable human emotion, the realistic line cross cut with the fantastical line seems like two different movies stuck together, and neither is done well.
An even more serious flaw with this script is that the tall tales aren't that delightful. This is where the fantasy game is won or lost. In Big Fish we have a giant who doesn't do much, a big fish, and a parachute drop behind enemy lines where the hero encounters a woman with two heads.
There is a Utopian town, which is quite common in fantasy and can be very powerful. But this town is never explained or given any larger symbolic meaning.
The first lesson here is simple. If you are going to do tall tales, do them all the way. You're in the fantasy genre, and once you get the audience in its own fantastical world, you have to keep them there.
In the Fantasy Class, I talk about the fact that fantasy is more dependent on the premise set up than any other form. If you don't get in and out of the fantasy properly, you can't build the fantasy and you can't make the necessary emotional connection between the fantasy events and the characters' psychology in the real world.
The second lesson is: once your audience is in the fantasy world, you better tell the most imaginative tall tales anyone has ever seen. Great fantasy is about showing people possibilities they never even dreamed of. That's a high standard, but in this form it's the only one that really matters.
Jul 5, 2001
A.I.

One of the main screenwriting strategies since Star Wars is to grab from a number of story forms and weave them together. Unfortunately this technique is much harder than it looks.
AI shows the episodic and bloated script that results when you don't know how to connect all the story pieces in an organic whole. Writer Steven Spielberg combines elements of Pinocchio, Cain and Abel, The Wizard of Oz, Hansel and Gretel, Joan of Arc, the Holocaust, Christian sacrifice in the Roman Collosseum, fairy tale, science fiction, horror, and drama. But the center does not hold.
This script, and film, is like a suspension bridge that is so long it collapses the line. AI pulls most heavily from Pinocchio, but Pinocchio is a simple fairy tale. Both its structure and theme are too slight to sustain anything longer or more important than a short story.
But Spielberg has tried to turn Pinocchio into an epic. Collapse was inevitable. First because a puppet or robot boy cannot generate enough audience empathy for an epic. Sure, the boy is cute, and I'd prefer he get back with his "mother." But he is a robot, and I know he is programmed to want her. After about an hour, I need to move on to bigger stakes.
This hole where a powerful main character should be also limits the structure. You can't drive an epic structure, especially one made up of so many distinct story units, without a great hero at the wheel.
Third, an epic requires an epic theme, in both scope and moral complexity. This has neither. If you remember the original definition of an epic - the fate of a nation rests on the actions of a single individual - you can see how this tale of a machine boy trying to find mom is bound to grow tiresome long before it is over.
There are some wonderful scenes and visuals in the film, especially hollowed-out, flooded New York City.
But a movie built of pieces can only give momentary pleasure. And when the writer keeps adding pieces with no regard to the audience, the odor of self-indulgence starts to overwhelm. When Spielberg brings in the advanced intellect aliens, followed by the boy's creepy, all-day reunion with mom, the audience with whom I saw the film had clearly had enough.
All the critical commentary about uniting the sensibilities of Kubrick and Spielberg is a bunch of auteur nonsense. This film's structure is a bunch of pieces looking for a whole, and no amount of arresting images can make up for it.
May 25, 2001
Shrek

Shrek has the best script I've seen this year. It's the result of two elements of writing, structure and texture, that are rarely found together in Hollywood mainstream movies.
Structurally, the writers combine the fairy tale form, the myth form and the buddy picture in a seamless whole. The community begins in trouble, which forces the hero to go on his journey. His goal is the opponent's goal, to bring back the Princess. This allows the writers to save the big conflict with the main opposition for last.
On this strong line, the writers hang a series of anti-fairy tale elements for the hero and the audience to encounter. The story plays out the fairy tale structure, but also makes fun of it along the way.
By also adding the buddy picture element, the writers give the hero an ongoing opponent he can banter with along the route. That goes a long way to removing the episodic quality many myth-based stories have.
These great structural elements are also what make the fabulous texture of this film possible. By texture I mean details, sometimes comic, sometimes reverses of cartoon and fairy tale expectations. Texture is usually horizontal. That is, you are not moving the story forward, you are layering the moment. You are taking a pause in the forward line so you can please the audience with a little magic.
This film has the densest texture I've seen in a long time, and it's why adults like this film possibly even more than children. Shrek is a film worth careful study.
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