It used to be that summer was the season for blockbuster movies. Now it's a year-round phenomenon. Hollywood is in the business of selling films to a worldwide audience, which means they are always looking for a script with blockbuster potential.
Most screenwriters think a blockbuster is simply a film that does really well at the box office. Technically speaking, that's true. But the reality is that a script with blockbuster potential is a very special kind of script, with a number of story elements that studio executives are looking for.
I'd like to point out five of the most important blockbuster script elements, out of about forty that we consistently see in the top money-making films.
Technique 1: The Myth Genre
The first blockbuster story element has to do with the genre you use to tell your story. A genre is a particular kind of story, like detective, action or comedy. When Hollywood was selling primarily to an American audience, executives thought that movie stars were the key to a hit film. But in the last ten to fifteen years, the vast majority of blockbuster films have had no movie stars.
Instead the emphasis has changed to genre films with great stories. For a film to reach a worldwide audience, it must be popular in over 100 different cultures and nationalities. Story forms are instantly recognizable anywhere in the world.
But you can't just choose any genre if you want to write a script with blockbuster potential. Most writers don't know that some genres travel well while others don't. For example, comedies based mostly on funny dialogue don't travel.
Ironically, the story that travels best is the oldest genre of all, the myth form. Myth is found in more blockbusters than any other genre by far. Add up the box office for the following myth-based movies: Batman Begins and The Dark Knight, Lord of the Rings, Shrek, Star Wars and Avatar.
The reason myth transcends national and cultural boundaries so well is that the form tracks archetypal characters and archetypal life situations. These are fundamental character types that everyone knows, and life experiences everyone passes through from birth to death.
Like any genre, myth has a number of unique story beats you must learn, and include, if you want to tell the form well. And remember: in blockbusters, myth is almost always combined with one or two other genres, such as action, fantasy and science fiction, that serve to update and unify the myth story for a young audience.
Technique 2: The Hero's Goal
The single most important element in an international blockbuster is narrative drive, the ability of the story to propel forward at an increasing rate. Narrative drive comes primarily from the hero's desire line. Desire is one of the seven major story structure steps, and provides you with the all-important spine on which you hang all characters, plot, symbol, theme and dialogue.
Average writers tend to make at least one of the following mistakes when coming up with the desire line: their hero has no clear goal, he/she accomplishes the goal too quickly, or the hero reaches the goal by taking only a few action steps.
There are three keys to a good desire line. First, make it specific; the more specific the better. Second, extend the goal as close to the end as possible. Third, make sure the hero is obsessed with it. Above all, intensify the desire.
Technique 3: The Opponent
As screenwriters, we are taught to focus on the hero, since this character drives the story. That's sound advice. But in blockbuster films, the opponent may be even more important. One of the great principles in all storytelling is that the hero is only as good as the person he fights. Also, the opponent is the key to plot. And in the last ten years, blockbusters have become more plot heavy.
When writing your script, first make sure you have one main opponent to focus and build the conflict. Then look for ways to intensify the central opposition. Make your main opponent bigger, smarter, more aggressive, more passionate. In writing Batman Begins, Christopher Nolan said, "What was important to me in creating an incredible frightening villain is that everything he says is true and at some level reasonable and also makes sense." Nolan then used this same approach in The Dark Knight when he created The Joker, one of the all-time great opponents and probably the key element in that film's huge success.
Once you're clear about the main opponent, try to come up with one or two secondary opponents, with at least one of them hidden from the hero and the audience.
Technique 4: The Scam
The emphasis blockbuster films place on plot leads to another story technique. And it's designed to solve a problem that plagues almost all screenwriters: how do you create maximum plot in the middle, where 90% of scripts fail? In blockbuster movies, the hero's plan is often a scam, or a plan that involves deception.
The trick here is to make the plan more deceptive for both hero and main opponent. When the hero scams, he becomes a trickster character, which audiences love. When the opponent scams, it gives you more plot and makes him/her a more challenging foe.
Technique 5: The Story World
The rise of the videogame along with the ability of special effects artists to realize wholly imaginary worlds has made the story world one of the three or four crucial elements in a blockbuster film. As little as a decade ago, Hollywood didn't care about story world, because it slows down narrative drive. Special effects were designed primarily to heighten heroic action.
But videogames showed Hollywood the power that comes from having viewers immerse themselves and explore a world in all its facets. And there's no medium that can do that better than the big screen film medium.
Many screenwriters believe that this aspect of the film is the responsibility of the director and the special effects artists. Wrong. A good story world is written into the script, and it is intimately organic to the story. That's why you must make sure that every visual element contributes to the story. In other words every element should have story meaning embedded within it.
How you do that is a major story skill right up there with character, plot, dialogue and rewrite. All of the major techniques for creating a rich story world are found in my Blockbuster story development software. The first step is to define a distinct and recognizable arena. Then create a map of the world, with as much detail as you can provide, especially when depicting the central community within which the story takes place. Lord of the Rings, Harry Potter and Avatar were all written by masters of the story world.
If you are serious about succeeding as a professional screenwriter, start with these five techniques and you will be well on the path to writing a script that Hollywood is eager to buy.
Showing posts with label advanced screenwriting. Show all posts
Showing posts with label advanced screenwriting. Show all posts
Jun 29, 2011
Mar 30, 2010
Alice in Wonderland
Alice in Wonderland is one of the greatest stories of all time, with arguably the best story world ever invented. It is also notoriously difficult to turn into a film. And the reasons all have to do with the script. The most recent version of Alice, written by Linda Woolverton, is the latest disappointment, and a close look at the choices she made are very instructive to those of us who love the craft of screenwriting.
Alice is a classic fantasy story, and in many ways it set the form. A little girl, living in a highly organized, mundane world, travels to an upside-down fantasy world of illogic and returns to the real world freer and a little more grown up as a result. The overall structure of the original story is very tight. The problem comes in the middle, because the middle is structured according to the myth form, not fantasy.
Alice is on a journey in Wonderland, which means that the story is highly episodic. Each scene is a new encounter with strange new characters. While these individual scenes are invariably fun and extremely creative, they do not build. This is the great challenge of any writer using what I call “journey plot” (see “The Anatomy of Story”). It has stumped writers from Cervantes (Don Quixote) to Dickens (Oliver Twist) to Twain (Huckleberry Finn). The main reason the episodic element doesn’t hurt the original Alice in Wonderland is that the book is so short. But that won’t work for a feature-length film.
If we look at what Woolverton did in adapting the original story, we can see that almost all her choices were designed to overcome this episodic quality. The problem is that while her choices decrease the episodic quality, they also represent paint-by-number storytelling that gets increasingly boring as the story goes on.
It’s ten years later. The new Alice is a young woman trapped in the same stifling world and facing the prospect of a stultifying marriage to a rich fool. The trip to the fantasy world is supposed to force the heroine to confront her personal weakness. But notice in this set up, the craziness of Wonderland won’t force Alice to change because she’s a rebel from the beginning. The single greatest feature of the original Alice in Wonderland is that the fantasy world is based on illogic. So it attacks the very way that logical Alice and the audience think, the way we construct the world. Because this new Alice is never shown to be part of the “normal” worldview, fantastical Wonderland is just a series of strange landscapes.
To focus the story, Woolverton suggests the ending by showing a scroll in which Alice kills the Jabberwocky in the final battle. This sets up the vortex of the story that is supposed to sequence events at increasing speed. Now Alice’s journey has an endpoint, so each stop is not a stand-alone moment but a step on the path to her final destiny where she will save the kingdom.
But by turning Alice into an action hero, Woolverton has made a pact with the story devil. Action stories typically have even less plot than myth stories, not just because big action set pieces stop plot but also because the audience knows that nothing big is going to happen until the final showdown. And in this film nothing does. Woolverton is still stuck with the journey plot, which makes it extremely difficult to add plot through reveals. Without surprises, the plot must die.
The other major technique Woolverton adds to overcome the episodic quality of the original story is to bring some of the major characters along for the ride. So, for example, instead of leaving the Mad Hatter after the tea party, he comes along as an important ally to help Alice kill the Jabberwocky and defeat the Red Queen. Bringing characters along on the journey and having a single ongoing opponent is always a good idea when you’re writing a myth story. It allows the audience to care about the characters more intensely and increases the power of the opposition. But the value of these two techniques is largely removed when the heroine’s goal is so predictable and mundane as fighting a dragon in a big final battle.
Many people have expressed disappointment with director Tim Burton for this visually stunning but boring film. But visuals have always been what Burton is good at, not story. I find it fascinating to compare how a visual artist like Burton (Batman and Batman Returns) and master screenwriter-storytellers like Christopher Nolan, Jonathan Nolan and David Goyer (Batman Begins and The Dark Knight) handled the same Batman story material. Frankly, there is no comparison, and it’s one more proof that movies aren’t a “visual” medium, they are a story medium.
Ironically, screenwriter Woolverton’s efforts to unify and build the story stripped the film of the great strength of the original story, which are the breathtakingly original characters and scenes. And Burton’s vaunted ability to create strong visual worlds totally misfired when he failed to base his visuals on the defining principle of the Alice in Wonderland story world, which is the brilliant illogic and nonsense that only a professor of logic could create.
One day a screenwriter may solve the riddle of making a great Alice in Wonderland film. That will be a great accomplishment that I would love to see.
Alice is a classic fantasy story, and in many ways it set the form. A little girl, living in a highly organized, mundane world, travels to an upside-down fantasy world of illogic and returns to the real world freer and a little more grown up as a result. The overall structure of the original story is very tight. The problem comes in the middle, because the middle is structured according to the myth form, not fantasy.
Alice is on a journey in Wonderland, which means that the story is highly episodic. Each scene is a new encounter with strange new characters. While these individual scenes are invariably fun and extremely creative, they do not build. This is the great challenge of any writer using what I call “journey plot” (see “The Anatomy of Story”). It has stumped writers from Cervantes (Don Quixote) to Dickens (Oliver Twist) to Twain (Huckleberry Finn). The main reason the episodic element doesn’t hurt the original Alice in Wonderland is that the book is so short. But that won’t work for a feature-length film.
If we look at what Woolverton did in adapting the original story, we can see that almost all her choices were designed to overcome this episodic quality. The problem is that while her choices decrease the episodic quality, they also represent paint-by-number storytelling that gets increasingly boring as the story goes on.
It’s ten years later. The new Alice is a young woman trapped in the same stifling world and facing the prospect of a stultifying marriage to a rich fool. The trip to the fantasy world is supposed to force the heroine to confront her personal weakness. But notice in this set up, the craziness of Wonderland won’t force Alice to change because she’s a rebel from the beginning. The single greatest feature of the original Alice in Wonderland is that the fantasy world is based on illogic. So it attacks the very way that logical Alice and the audience think, the way we construct the world. Because this new Alice is never shown to be part of the “normal” worldview, fantastical Wonderland is just a series of strange landscapes.
To focus the story, Woolverton suggests the ending by showing a scroll in which Alice kills the Jabberwocky in the final battle. This sets up the vortex of the story that is supposed to sequence events at increasing speed. Now Alice’s journey has an endpoint, so each stop is not a stand-alone moment but a step on the path to her final destiny where she will save the kingdom.
But by turning Alice into an action hero, Woolverton has made a pact with the story devil. Action stories typically have even less plot than myth stories, not just because big action set pieces stop plot but also because the audience knows that nothing big is going to happen until the final showdown. And in this film nothing does. Woolverton is still stuck with the journey plot, which makes it extremely difficult to add plot through reveals. Without surprises, the plot must die.
The other major technique Woolverton adds to overcome the episodic quality of the original story is to bring some of the major characters along for the ride. So, for example, instead of leaving the Mad Hatter after the tea party, he comes along as an important ally to help Alice kill the Jabberwocky and defeat the Red Queen. Bringing characters along on the journey and having a single ongoing opponent is always a good idea when you’re writing a myth story. It allows the audience to care about the characters more intensely and increases the power of the opposition. But the value of these two techniques is largely removed when the heroine’s goal is so predictable and mundane as fighting a dragon in a big final battle.
Many people have expressed disappointment with director Tim Burton for this visually stunning but boring film. But visuals have always been what Burton is good at, not story. I find it fascinating to compare how a visual artist like Burton (Batman and Batman Returns) and master screenwriter-storytellers like Christopher Nolan, Jonathan Nolan and David Goyer (Batman Begins and The Dark Knight) handled the same Batman story material. Frankly, there is no comparison, and it’s one more proof that movies aren’t a “visual” medium, they are a story medium.
Ironically, screenwriter Woolverton’s efforts to unify and build the story stripped the film of the great strength of the original story, which are the breathtakingly original characters and scenes. And Burton’s vaunted ability to create strong visual worlds totally misfired when he failed to base his visuals on the defining principle of the Alice in Wonderland story world, which is the brilliant illogic and nonsense that only a professor of logic could create.
One day a screenwriter may solve the riddle of making a great Alice in Wonderland film. That will be a great accomplishment that I would love to see.
Dec 8, 2008
Slumdog Millionaire

All the praise for Slumdog Millionaire has been focused on Danny Boyle for his energetic and colorful direction. No question Boyle's direction is terrific. But the real key to the film's success is the script by Simon Beaufoy. Using a unique story structure and scene weave, Beaufoy combines the myth and love genres with some advanced screenwriting techniques to build his story to a stunning climax.
To appreciate Beaufoy's accomplishment, we first have to look at is challenge. This is the story of a "slumdog" orphan boy who grows up in Mumbai with his older brother and ends up competing for the big prize on the game show, Who Wants To Be a Millionaire? Here are just some of the difficulties inherent in the premise: a boy as main character, a story that covers ten years, a mix of myth and love story forms - two genres that are notoriously tough to put together - and keeping the hero's desire for the girl believable and strong. In the Great Screenwriting Class I spend a lot of time on specific techniques for developing the premise, since this is where 99% of writers fail. To win the premise game, you first have to identify the structural problems buried in the idea, then come up with structural solutions to solve them. And you have to be able to do this before you write the script.
Beaufoy's solution to the daunting challenges of his premise is a triple cross-cut framing device. In this advanced technique (see the Advanced Screenwriting Class and the Blockbuster story software for details), the writer cuts between the hero, Jamal, being tortured by the cops who suspect he has been cheating, his performance on the game show, and the story of his life. This is a classic example of how a non-chronological structure is often the right one for a story. But it is very risky, because this much cross-cutting can suck out all the narrative drive.
So why does it work here? One of the big problems of telling a myth story that covers many years in a character's life is that it becomes extremely episodic, meaning that individual events stand out and don't build in a single, narrative whole. A storytelling framing device literally puts brackets around these events. They are told from the mind of the hero, so they gain a unity they would not have if told chronologically from an omniscient narrator.
Using a child as the main character poses all kinds of problems. A child has limited awareness, he is usually a victim and the audience senses that the most dramatic elements will come near the end of the depicted life. That's why Beaufoy uses the other two cross-cut lines. By beginning with the boy grown-up, being tortured, then cutting quickly to his performance on the game show, Beaufoy brings the most dramatic element of this boy's life story to the front of the tale. Structurally, he has taken the battle step - one of the seven major structure steps that usually occurs at the end of the story - and cut it into pieces. The audience is constantly reminded of the most dramatic moment of the story, and it too builds slowly and steadily as the hero moves closer to winning the big prize.
This also allows Beaufoy to connect the game show questions to the key events of the boy's life, a technique that not only undercuts the episodic quality of the story but also makes the thematic point that any life is a combination of chance, freedom and necessity.
The torture and game show lines solve another problem inherent in the premise: they are the primary way Beaufoy connects the myth form to the love story. Myth usually covers vast time and space. Love is compact, driven by white-hot passion that tends to dissipate if the story travels. The torture and game show frame allows Beaufoy to establish Jamal's love desire at the very beginning of the story, even though chronologically the hero encounters the girl of his dreams when he is a little boy and then doesn't see her for long stretches of his life. This makes the love story the primary genre, which is a much more unified form than myth.
The writer was also fortunate that the writer of the original novel, Vikas Swarup, chose the picaresque tale as the basis of the original story. A picaresque tale is a kind of comic myth in which the hero is a rogue-trickster character from the lower class who succeeds by his wits and in so doing highlights the corruption of the society. This sub-genre is the basis of such classics as Tom Jones, Oliver Twist, and Huckleberry Finn. In the "greatest techniques" section of the Blockbuster software, I talk about this rogue-trickster character as possibly the single important element in blockbuster films. From the very beginning this boy is a schemer, able to succeed and even escape death through his quick mind. Faced with terrible poverty and corruption, he nonetheless survives and flourishes. There is even an Indian version of Oliver Twist when a man saves the brothers from their poverty only to force them into his society of beggars.
This film is worth careful study by any writer hoping to master advanced storytelling techniques, as well as to learn how to bring together genre forms in unique combinations.
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