Success as a popular storyteller in the worldwide markets of film and television comes down to how you play out your genre in your medium. Doing something unique is never easy. But if you know your forms well enough to twit them, you can come up with something that will stand out from the crowd.
Showing posts with label TV. Show all posts
Showing posts with label TV. Show all posts
Mar 26, 2013
Starbuck and The Bachelor
Recently, I experienced one of those moments of serendipity where the contrast of two cultural events leads to some surprising insights. Within a few days of each other, I saw the final episode of The Bachelor, followed by the French Canadian film Starbuck. The Bachelor tracked, in its most recent season, a man choosing from 25 women to be his bride, or as he liked to put it as many times as possible, “the woman I’m going to spend the rest of my life with.” Starbuck is a fiction film about a 42-year-old man who discovers that he has fathered over 500 children through a sperm bank.
The obvious similarity between Starbuck and The Bachelor is that both stories focus on the male role in the mating dance. But what we should study as writers is how each works through a particular genre to make its case. Starbuck uses one of the eight sub-genres of comedy, the traveling angel story (for the story beats of Traveling Angel and the other 7 major forms, see the Comedy Class). The Bachelor relies on the love story and one of the major forms of television, the reality show.
Starbuck appears to be just another example of the low comedy, also known as gross out comedy, that has taken over Hollywood for at least a decade.
After all, the entire movie is based on the comic contrast of a vast number of human beings resulting from one man’s seed. But that would be a serious misreading of the film. The high concept premise is just the setup for the overall comic story structure – the traveling angel form – that is the real secret to the film’s success.
Of the eight major comic sub-genres, the traveling angel comedy is the only form I have never seen fail at the box office. I recently did a structure breakdown of Intouchables, a very successful traveling angel film from France. Other examples include Amelie, Chocolat, and Mary Poppins.
Starbuck twists the traveling angel form in that the hero doesn’t enter a community in trouble. The writers establish him up front as a total screwup who has gotten his girlfriend pregnant and clearly is in no position to be a true father. He then discovers he has biologically fathered over 500 children, and 142 of them are suing to find out his identity.
Now the traveling angel element kicks in. The hero clandestinely meets a number of his offspring, all of whom have problems. And this man who is incapable of being a father in his own life tries to help, and care for, the children he created in a test tube twenty years before.
Notice this is comedy of contrast and structure, not comedy of dialogue. Comedy based primarily on funny dialogue doesn’t travel well, because it’s based on language and cultural references unique to a particular country or region. Comedy based on big structural contrasts is the only type of comedy that works for a worldwide audience, because the laughs come from character and action. (Sure enough, remake rights to the film have been sold in France and India, and a Hollywood version, called “The Delivery Man,” starring Vince Vaughn, is coming out in October.)
By hanging the jokes on the traveling angel story structure, Starbuck can move from the low base of animal humor to the heights of community and true fatherhood. Instead of packing as many petty jokes and gags as the writers can fit into 109 minutes, the script has a foundation of heart and character change that makes the humor icing on a very tasty cake.
Starbuck uses comedy to strip the man’s role in the mating game down to its lowest biological denominator, then builds to love. The Bachelor uses the love story to dress up the man’s role with romance, but the reality show competition makes it really about the biological survival of the fittest.
Again, to understand how The Bachelor story actually works, you have to look at how the genre plays through the medium, in this case the love story through reality television. Of course, reality shows are not “real,” they are written, in that producers create conflict situations for the contestants to resolve. Which is why they should be called “surreality” shows, because they take real people and put them in a highly constructed and dramatic world.
The Bachelor, like many reality shows, is designed to produce as much conflict and humiliation as possible. This is one reason why The Bachelor is a more dramatic – and sadistic – show than The Bachelorette, because when the women are sent home they almost invariably cry. Rejection and humiliation in love in front of a national audience, what could be better than that?
There is another medium besides television The Bachelor love story plays through, and that is the game. The Bachelor is a tournament of love. When love is turned into a game, emotions are forced into bite-sized slots. The participants know it’s a game played for an audience, but they can’t help feeling the emotion. Of course, this is fast food emotion, freeze dried emotion. When the game is over and the cameras shut down, the two winners find out that love in the every day is a very different animal.
Part of the severe contrast of love and game comes from the compressed time of the love story. The couple on a date never gets a chance to experience one another, because they are so conscious they are on a filmed date, and they are dating on deadline. So they are always meta-dating, talking about how well the date is going, about how right they are for each other, even though they’ve barely said word one.
Probably the central problem contestants have on the show is reconciling these dual and conflicting requirements of love and game. They want true love but they are also competing to win the game. Indeed, the worst thing one player can say about another is “she’s here for the wrong reasons” – ie, to win this game, or win the larger game of becoming a reality TV star, which means she doesn’t really care about love.
But this conflict between love and game is ultimately false. Far from being a highly unrealistic love story played out in compressed time in front of cameras and a national audience, The Bachelor, and even more so The Bachelorette, mimic what is really happening in the mating game. In real life men compete to see whose seed gets to impregnate the highly prized egg. Women compete to see whose egg gets to benefit from the male with the best resources. Love is the feeling human parents create to try to extend a single moment of mating to the years it takes to successfully raise a child.
Like any reality show, especially one based on competition, The Bachelor has certain story beats that the producers (read writers) create. You know they’re coming, but the women fall for them anyway. I love to count the story tricks the producers come up with while they are actually happening.
And the women’s responses to these story beats are totally predictable, at every stage of the plot, all the way down to repeating the same lines of dialogue. The show appears to be about romance, and the game is all about choosing a life partner, about free will of the heart. But these real people, who are not reading from a script, are mouthing the same lines and experiencing the same jealousy and heartache. They are programmed to do and say this stuff.
The producers don’t have to write the lines down in a script. All they have to do is create the competitive, survival-of-the-fittest situation, with at least one death each week, and the women are guaranteed to say the lines anyway.
This pre-programmed, mating game quality is even more apparent on The Bachelor than on The Bachelorette. On The Bachelor I can often tell who the guy is going to pick by how he looks at a woman when she gets out of the limo the first night. It’s remarkably obvious, at least for the final 2 or 3. That’s men. And while it gives The Bachelor a slight detective quality - as I try to figure out if I’m right about who killed the bachelor with a lightning bolt – it also makes the entire season one long stall. When a woman is choosing from 25 men, it’s not so easy. A woman needs to hear what the guy has to say, even if he’s only saying a pre- programmed line just a little bit better than the next guy.
Success as a popular storyteller in the worldwide markets of film and television comes down to how you play out your genre in your medium. Doing something unique is never easy. But if you know your forms well enough to twit them, you can come up with something that will stand out from the crowd.
Success as a popular storyteller in the worldwide markets of film and television comes down to how you play out your genre in your medium. Doing something unique is never easy. But if you know your forms well enough to twit them, you can come up with something that will stand out from the crowd.
Labels:
Blockbuster,
comedy,
Great Screenwriting,
John Truby,
Starbuck,
The Bachelor,
The Traveling Angel,
TV
Feb 26, 2010
Lost - The Final Season
The last season of Lost is upon us, and it gives writers of every medium an opportunity to watch masters of the craft push the television medium to places it has never gone. Lost is the first example of video game story structure transposed to TV, and the results have revolutionized the medium.
The old model of television involved the stand-alone episode, best exemplified in a crime or detective show. A murder was committed at the beginning of the episode, and then the cop uncovered the criminal and brought him to justice by the end. The next week a new crime was committed and solved. So plot was limited to what could be unraveled in 45 minutes.
With shows like Hill Street Blues and ER, the technique of the serial was added to TV. The cops, lawyers or doctors now had ongoing personal problems that extended over many episodes while retaining the stand-alone elements where a crime or medical emergency was solved by the end of the episode.
The creators of Lost had a big realization: the TV medium has not been used to its full potential, especially in the area of plot. So they shifted their focus from the single episode to the entire season. If you multiply 45 minutes per week by the 24 weeks of a network season, you have a story that is 9 times the length of a movie!
That’s Dickens’ territory. But the model the Lost creators used to construct this mega-canvas was not the 19th century novel, because that doesn’t take advantage of the crosscutting power of film and TV. Instead they cross-pollinated TV structure with video game structure, potentially the most plot intensive of all story forms. This meant three things above all:
1. the huge importance of the story world
2. an almost infinite number of characters
3. tremendous plot, because you can keep going deeper into the same world and find more reveals.
Like all multi-main character stories, the storytelling in Lost is all about juxtaposition and story weave. In the first three seasons, the writers were funneling out, adding layers and layers of plot, increasing the story’s scope by increasing the number of characters. But by the end of the third season the writers had reached the limit of plot: first, there were so many characters that they seemed like pawns and not people, and second, plot came to feel like a huge stall where further complications were just pointless.
That’s why, in the last two seasons, the writers have been funneling down, concentrating on the six “survivors” as well as John, Jack and Ben. This speeded up the plot by giving the many strands a convergent point, and switched the emphasis from the puzzle of plot to the emotional satisfaction of character.
In the first four seasons, the conflict focused on characters in space. Last season Lost shifted to conflict in time. In other words, time travel. Time travel is always a fun plot device. But what does it really mean? The ultimate thematic point of time travel is to compress into one view a character’s moral failings vs. the final moral judgment against him or her. Through the crosscut, the viewer can suddenly see in one view a single character’s life span, and the choices that make all the difference in the quality of a human life.
Sure enough, in the middle of season five, we saw a series of episodes in which each of the main characters had their own show. Instead of strictly plot reveals for a mass of characters within the world, time travel allowed the writers to create strong emotional character payoffs for each of the nine major characters. At the same time the plot reveals for the entire show continued to come over the course of the whole season, which satisfied the plot cravings of the die-hard viewer.
If last season was about time travel, this season the writers are using the story technique of alternative history, contrasting actions on the island with an alternative present for each of the major characters back in the real world. The purpose of the alternative history technique is the same as it is for time travel. Both contrast the moral choices that caused these characters to come to the island in the first place. Each episode gives a character a chance at two paths, the island that tests their great flaw and real life where each person can finally make things right.
Besides being a lot of fun to watch, Lost gives writers a chance to see some of the best storytellers in the world, in the middle of their creative process, working the craft and pushing the magnificent medium of television. I’ve been saying for years that the best writers in America are working in TV. Even if you’ve never watched this show, you owe yourself the pleasure of seeing what great writing can do before Lost is gone forever.
The old model of television involved the stand-alone episode, best exemplified in a crime or detective show. A murder was committed at the beginning of the episode, and then the cop uncovered the criminal and brought him to justice by the end. The next week a new crime was committed and solved. So plot was limited to what could be unraveled in 45 minutes.
With shows like Hill Street Blues and ER, the technique of the serial was added to TV. The cops, lawyers or doctors now had ongoing personal problems that extended over many episodes while retaining the stand-alone elements where a crime or medical emergency was solved by the end of the episode.
The creators of Lost had a big realization: the TV medium has not been used to its full potential, especially in the area of plot. So they shifted their focus from the single episode to the entire season. If you multiply 45 minutes per week by the 24 weeks of a network season, you have a story that is 9 times the length of a movie!
That’s Dickens’ territory. But the model the Lost creators used to construct this mega-canvas was not the 19th century novel, because that doesn’t take advantage of the crosscutting power of film and TV. Instead they cross-pollinated TV structure with video game structure, potentially the most plot intensive of all story forms. This meant three things above all:
1. the huge importance of the story world
2. an almost infinite number of characters
3. tremendous plot, because you can keep going deeper into the same world and find more reveals.
Like all multi-main character stories, the storytelling in Lost is all about juxtaposition and story weave. In the first three seasons, the writers were funneling out, adding layers and layers of plot, increasing the story’s scope by increasing the number of characters. But by the end of the third season the writers had reached the limit of plot: first, there were so many characters that they seemed like pawns and not people, and second, plot came to feel like a huge stall where further complications were just pointless.
That’s why, in the last two seasons, the writers have been funneling down, concentrating on the six “survivors” as well as John, Jack and Ben. This speeded up the plot by giving the many strands a convergent point, and switched the emphasis from the puzzle of plot to the emotional satisfaction of character.
In the first four seasons, the conflict focused on characters in space. Last season Lost shifted to conflict in time. In other words, time travel. Time travel is always a fun plot device. But what does it really mean? The ultimate thematic point of time travel is to compress into one view a character’s moral failings vs. the final moral judgment against him or her. Through the crosscut, the viewer can suddenly see in one view a single character’s life span, and the choices that make all the difference in the quality of a human life.
Sure enough, in the middle of season five, we saw a series of episodes in which each of the main characters had their own show. Instead of strictly plot reveals for a mass of characters within the world, time travel allowed the writers to create strong emotional character payoffs for each of the nine major characters. At the same time the plot reveals for the entire show continued to come over the course of the whole season, which satisfied the plot cravings of the die-hard viewer.
If last season was about time travel, this season the writers are using the story technique of alternative history, contrasting actions on the island with an alternative present for each of the major characters back in the real world. The purpose of the alternative history technique is the same as it is for time travel. Both contrast the moral choices that caused these characters to come to the island in the first place. Each episode gives a character a chance at two paths, the island that tests their great flaw and real life where each person can finally make things right.
Besides being a lot of fun to watch, Lost gives writers a chance to see some of the best storytellers in the world, in the middle of their creative process, working the craft and pushing the magnificent medium of television. I’ve been saying for years that the best writers in America are working in TV. Even if you’ve never watched this show, you owe yourself the pleasure of seeing what great writing can do before Lost is gone forever.
Labels:
Blockbuster,
John Truby,
Lost Final Season,
screenwriting,
TV,
TV Drama
Jun 18, 2007
The Sopranos

For years I have been saying that the best drama writing is on television. Last week marked the end of the finest drama in TV history, The Sopranos. The talk has been all about how the last show ended. But the final scene was a miniature of the entire series. It was an anti-conclusion, just as the show was an anti-drama.
The Sopranos was great for all kinds of reasons. But those reasons are all aspects of a single technique: the grafting of genre with everyday reality. In structure terms, this is combining myth with drama. Genre is highly prescribed, with set story beats and audience expectations to match. Everyday reality grounds the genre, reverses the expectations, flattens the melodramatic moments of genre so the form actually hits harder.
Usually we see this technique in individual moments of a story. In The Godfather, after they assassinate the driver (filmed in extreme long shot), Clemenza says, "Leave the gun, take the cannoli." Then, at the end of the film, all the killers are calmly and professionally preparing to do their job, which just happens to be mass murder. In Pulp Fiction, two men discuss McDonald's vs. Burger King before we find out they are hit men who commit the most grisly murder.
What made The Sopranos different was that the entire TV series was built on this technique. Here's the premise: a ruthless mob boss has problems with his mother, his wife and his kids and sees a psychiatrist. A writer for the show recently said, "The mob genre is the bait and switch for this show." The mob genre let them write about "kings and queens at court," while the everyday reality showed the king frustrated by a wife and kids he can't control. He could slap his son around but he couldn't keep him from being a screw-up.
The TV medium, still so terribly under-rated, allowed the show's creator, David Chase, to extend this technique across the breadth of a Dickensian novel. A lesser writer would have taken pains to remind the audience who all these characters were. But Chase held to the technique. "I said, 'I'm going to tell stories without all this exposition.' It's what I'd seen in foreign films. Someone says something, or something happens, but it's not commented on-there's no arrows that point to it." Using his fundamental technique, he produced a highly structured, multi-character American epic that was grounded in hundreds of everyday moments.
So was I frustrated by the ending? You bet. But I was supposed to be. I realized that was the only way the show could have ended, by not ending. Some have argued that Tony really was whacked. The last scene was told largely from his perspective. If someone shot him in the head from behind, everything would simply go black.
But I think the open ending was all about the fundamental technique of the show. Every character and action in that diner was both everyday normal and full of dread. Tony had become a king trapped in a state of nature, death on all sides, and it could come from the littlest nobody. At any time. That's the life he has sown.
Farewell Sopranos, the king of drama. You were big drama and small drama; big story and small story. Most of all, you were professional writers at the top of their craft. Thank you.
Mar 5, 2007
Grey's Anatomy
TV drama is ascendant right now and Grey's Anatomy is at the top of the heap. It's worth taking a look at how this show works to get a clue about writing for a drama show and maybe even creating one of your own.Grey's Anatomy is the best show about high school to come along in a while. The interns are the freshmen, "the Nazi" is a junior, Burke and McDreamy are seniors, and the Chief Surgeon is the principal. The fact that this is high school in a hospital only affects what the characters do for their class projects. Think bio class with human guinea pigs.
Besides being brilliant, this high concept premise for a TV show indicates that the show's creator, Shonda Rhimes, understood the first rule about TV: it's about a community of opponents. Sure we bring in guest characters every week. But the audience tunes in so it can live for a moment in this community, in this extended family. We watch the family members fight but we love them anyway and know that they love each other. They just have a hard time living together under the same roof (just like us).
High school has all the highs and lows of living in a community, but taken to the nth degree. As Charles Dickens, a notorious nerd, once remarked about his own high school, "It was the best of times; it was the worst of times." (He was also the first to write that line in the school yearbook.) By pushing high school into the adult world of the hospital, Rhimes lets the viewer relive that heightened state, at its best and its worst, without limiting the audience to actual high school students.
There are many elements that go into a well-constructed show. Let's look at one of the more important ones, setting up the oppositions.
One reason Grey's Anatomy is so popular is that it has very clear oppositions among the ongoing characters, and it has a lot of them. The first set of oppositions is between the "freshmen," the interns. There are three women and two men, and each is very different from the others. In fact they are so schematically different they border on cliché. But then high school is famous for the various groups with the simplistic labels. The two guys here aren't just two young doctors. One is the narcissistic ladies man who wants to be a plastic surgeon, while the other is such a pathetic hang-dog (he even looks like a St. Bernard) I keep waiting for the writers to hang a keg of whiskey around his neck. The women are just as extreme. That can make for some ludicrous scenes on occasion. But the important point is that in TV your characters have to begin recognizably different. You've got plenty of time to add texture to these people as the seasons progress. What you don't have is time to identify how your main characters oppose each other in fundamental ways.
Having five unique interns would be enough for most shows. But Grey's adds a second set of oppositions between the interns and the doctors. This is an opposition based on experience, on learning the craft of medicine. And that focuses primarily on how the doctors and the interns deal with their patients in life-and-death situations. The nice touch here is that while the doctors know best how to operate and deal with the patients, in love they are just as dumb as the freshmen. The basic concept here is that when love comes to town we are all in high school for the rest of our lives.
Which leads to the third set of oppositions. These doctors are involved in all kinds of twisted opposition in their love lives. They are led by the nominal main character of the show, Meredith, who is a revolutionary character for TV. Meredith is the first girl-next-door prom princess who loves sex (ie, she's a slut) and isn't ashamed of it. But it does cause her all sorts of complications, which the audience loves to watch. Meredith looks and sounds like a high school girl, and she's in over her head with the cutest senior in school. Who can resist that?
Using love as a major opposition is a two-edged sword on a TV show. It generates intense passion, which is great for drama and comedy. But it also forces the writers to constantly rip characters apart and put them into new relationships. The sense of farce and soap opera has already begun to take over the storylines.
Still this is a beautifully constructed TV show for the long haul. If you would like to write TV drama, or even create your own show, take a look at the TV Drama Class and the TV Drama Blockbuster add-on, where you can find out all the structural elements that make a hit.
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