Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Nov 26, 2011

John Truby Interview Part 2

Question: How do you know a story you want to turn into a screenplay or novel can carry an entire movie or book?

There are many factors that determine a good story. When you are first considering whether a story idea will work as a novel or screenplay, look especially at two structural elements, which you can see right in the premise line: the desire line and the opposition. The hero’s goal provides the spine of the story, and it must extend all the way to the end of the story. So make sure the goal is difficult to achieve and will require the hero to take a lot of complex actions to reach it.

When considering the probable opposition in the story, make sure you can identify one character as the main opponent who wants to prevent the hero from reaching his or her goal. Then see if you can think of other characters who also oppose the hero’s desire, but for different reasons, and use different strategies than the main opponent.

Question: Does character come from plot, or plot from character?
This question represents the Catch-22 of storytelling. Plot is the sequence of what your hero does while going after a goal. Character is not some separate entity from plot, automatically full grown at the start of the story. Character is defined by what your hero does over the course of the story. In other words, plot and character define one another. You can’t have a great plot without a strong, complex main character to generate those actions. And you can’t have a great main character without an intricate plot to test him to the depths of his being.

Think of the relationship of plot and character as a feedback loop; when you improve one you automatically improve the other. The most important thing to remember is that character and plot must be organically and intricately linked for the story to be great.

Question: What defines a good story?

So many things. But fundamentally a good story is, once again, plot coming from character and character coming from plot. Most writers think plot and story are identical. They aren’t. Story is the perfect union of character and plot.

A good storyteller actually tracks two lines: the character’s success in the action line and the character’s internal change. The audience wants to see the hero succeed in both lines. The writer makes those two lines one by connecting plot and character under the surface, through the story structure.

There are many techniques for connecting plot to character. I explain these techniques in my Anatomy of Story Masterclass when I go through the 22 building blocks of every great story. Think of the 22 building blocks as the specific beats where plot is connected to character, from beginning to end. They’re especially useful for giving writers a precise map to the middle of the script, where 90% of scripts fail.

Question: The universe someone creates in their screenplay can be as big as a universe, or as small as an apartment. What factors determine what the size of your story world should be?

Story world has become one of the three or four most important elements in a good script. Much of the incredible success of the Harry Potter stories, for example, comes from the amazing details of the story world. I talk a lot about this in my Anatomy of Story class, because so few writers understand how to create and detail the story world. They think the story world is wherever the story happens to take place. In fact the story world holds an incredible amount of meaning for the audience.

The first step in creating the story world is figuring out the arena. The arena is some kind of wall that surrounds the world. Everything inside that wall is part of the story. Everything outside it is not. Once within the arena you then link the world to the main character. In other words, the world of the story is an expression of who your hero is. Then set up the major pillars of the story world, and these are often in some kind of opposition to each other. For example, within the vast world of Middle Earth in Lord of the Rings, plants and water represent the forces of love and life while mountains and metal represent the forces of absolute power and death.

Question: Writing good, crisp dialogue is one of the toughest things to do. How do you give each of your characters an original voice when they speak?

This is another of the misunderstood elements of good writing. Certainly a character’s personality plays a role in how each speaks in a unique way. But the real trick to this technique has to do with two crucial structural elements: the character’s need and desire, the first two of the seven major story structure steps. Knowing the great weakness that each of the characters must overcome in their lives and being clear what each character wants in the story give you the fundamental “character” of the character. It’s who they are deep down. These two elements are the most important determinants of how each character talks. You then add on top of that each person’s unique personality, background and values so that every character has a distinctive voice.

Question: What is the biggest misconception about learning and understanding story structure?

Most writers never move past 3-act structure, which is deadly because 3-act is a mechanical, arbitrary way of dividing story. You can divide anything into three parts, but that won’t help you figure out a story that is complex enough to work at the professional level.

Real story structure, also known as deep structure, is organic. Instead of being imposed from the outside, it comes from inside the hero. Or to put it another way, it’s how the hero develops as a human being by working through a plot, a sequence of actions that tests that hero to the fullest.

Shifting from 3-act to organic story structure is not easy. Three-act is a magic bullet we all desperately want to work. But it won’t work. So let it go. Organic story structure requires knowing your hero with tremendous depth and being able to come up with story events that will inexorably lead that character to fundamental character change. If you can make the shift from 3-act to organic story, the payoff is huge. It’s what makes you a professional.

Question: Could you name 3 non-screenwriting sources writers should be learning from to sharpen their craft?

I’ll give you two. These are sleeper books that every serious writer should know and study carefully. They’re not easy to read, but they hold within them profound knowledge of the craft of story.

1. The Poetics of Space, by Gaston Bachelard, the best book ever written on story world

2. Anatomy of Criticism, by Northrup Frye, especially the first essay on the theory of the hero

Question: There seems to be a lot of “re-booting” in Hollywood these days. They just wrapped the redo of “Total Recall,” they rebooted the “Batman” franchise, etc. What’s the best advice you can give when it comes to redoing, rebooting or re-visualizing a previous screenplay?

The key to the best reboots of the past ten years - Casino Royale (The Bond series), The Bourne Identity, Batman Begins, Star Trek and most recently, Rise of the Planet of the Apes - is that the writers have given their hero a weakness and need. Weakness-need is the first of the seven major story structure steps. Until about ten years ago, action and myth heroes were rarely given a deep character flaw because the conventional wisdom said that the superhero had to be upstanding and “heroic” the entire story. The conventional wisdom was wrong, because it gave writers a boring character and meant the plot was just a repetitive series of action stunts.

Giving the hero a weakness and need in a reboot not only makes the character more complex and engaging to the audience, it grounds the plot in character and makes it personal. That both delights the audience and makes them care.

Question: When you’re reading a screenplay, what are the danger signs you see in the first few pages that you just know will mean trouble in the script?

The biggest red flag: the writer doesn’t know how to catch the reader in the first 5-10 pages. And that means they don’t know story structure. Most writers have heard you want to catch the reader quickly, they just have never been taught how. Once again it has to do with understanding how story structure really works. When I go through the 22 building blocks of every great story in the Anatomy of Story Masterclass, I explain all the key structural elements that you must include in the opening 5-10 pages to catch the reader. And I guarantee that if you do those things you will not only catch the reader you will take him or her on a story journey they will never forget.

The craft of story is not easy. But it can be learned and mastered. Don’t be intimidated by it. Take it step by step, and one day you will say with pride to anyone who asks you who you are: I am a writer.

Oct 26, 2011

John Truby Interview Part 1

Question: What’s the best advice you can give writers to help them develop their own unique voice and style?

Voice and style are among the most misunderstood of all elements in storytelling. Voice and style aren’t simply a unique way of talking and writing. Voice and style come from content. Successful content comes from having an original story idea that is structurally well told. And this combination is extremely rare.

This question is really about the writing process. Telling your story with a unique voice and style comes near the end of the process. The beginning of the process has to do with coming up with an original story idea, and that involves digging into your premise and using story techniques that show you the elements of the idea that are totally unique to you.

The next part of the process is a story structurally well told. This involves all the techniques that go into character, plot and story world. If you master all of these techniques, you are 90% of the way to writing with a voice and style that is unmistakably yours.

Question: Could you describe the conventions of the key genres in Hollywood?

Most writers believe that genre writing is a matter of learning certain conventions. But genre conventions are relatively superficial story elements that have little to do with writing a terrific genre script that stands above the crowd.

I refer to genres as the first rule of Hollywood: they’re what Hollywood is really in the business of selling, because they’re what a worldwide audience wants to buy. So as writers we must give them what they’re looking for if we want to win the screenwriting game.

As I point out in all my genre classes, the key to genres is going beyond conventions and learning how they really work under the surface. Each genre is a unique and highly detailed story form with anywhere from 8-15 special story beats (story events). You must not only hit these beats, you must transcend them. In other words, you have to twist the beats in an original way so the audience gets to have their cake and eat it too.

In the third day of my Anatomy of Story Masterclass, I explain how the 12 key genres – from which 99% of films are made – really work, and where possible how to transcend each form. These 12 genres are: Horror, Fantasy, Science Fiction, Myth, Action, Detective, Crime, Thriller, Memoir-True Story (including the biopic), Love, Masterpiece, and Comedy. I also explain how to write the all-important Mixed Genre story, because the main story strategy in Hollywood is to combine two, three or even four genres together.

Question: What are common myths about being a successful screenwriter in Hollywood?

1. It’s all about who you know.

Yes, Hollywood is based on relationships and of course you have an advantage if you are a close friend of George Clooney. But surprisingly, it’s not much of an advantage. The fact is, very few writers have the skills required to write a professional-level script Hollywood wants to buy. When you get the rare opportunity to make a high-level relationship, you have to walk through that door with one helluva good script. You won’t get a second chance. The big shots need to know that you are a professional, a master of the craft. One of the few advantages that we have as writers is that it just has to be there on the page. It’s hard, but with commitment you can do it.

2. If I could just pitch my idea to the right person, I could get a script deal and be on my way.

Pitching is a joke. Unless you have the credits of an Aaron Sorkin or a Steve Zaillian, you are not going to be able to pitch to anyone but the assistant to the guy who makes copies. And if you did somehow get in to pitch to people with real weight at a studio, this is what they will always say to you: “That’s a really good idea. Now go write the script and I want to be the first person to read it. Bye.”

Ideas are a dime a dozen. What’s rare is a professionally written script. And since the recession of 2008, even the top writers in Hollywood are having trouble getting a deal from a pitch. So forget pitching and go write a good script.

3. Every screenplay has three acts and 2-3 plot points.

This one-line summation of what’s known as “3-act structure” is the big lie that every beginning screenwriter is taught, and it kills the career of 99.9% of them. Three-act scripts are mechanical writing at its worst, and the 3-act approach produces a simplistic way of thinking and writing that guarantees you will be an amateur forever.

Just to give you one example, the average film that comes out of Hollywood has anywhere from 7-10 plot points, and if you are working in the detective, crime, or thriller genres, you will need even more. In plot hungry Hollywood, who is going to win the competition between your 3 plot-point script and a script with 7-10?

Three-act writing is for beginners only. You’ve got to learn the techniques the professionals use to be successful.

Question: When a writer has an idea for a screenplay, what questions should they be asking themselves before writing?

The idea stage is the single most dangerous moment for a writer. Why? Because you have almost nothing to go on. Yet you have to somehow dig deep into the idea and determine right now if it can work as a 110-120 page script. This is where craft and technique come to the rescue.

When you apply the techniques for breaking down a story idea, you find out a fact that might amaze you: 9 out of 10 ideas should never be written as screenplays. They are simply too full of structural problems you can never fix, no matter how good you are at story.

One of the biggest mistakes amateurs make is that when they come up with a story idea they get so excited they immediately start writing script pages. They get 15-25 pages in and then hit a dead end from which they cannot escape.

Instead, start by looking for the structural problems that are embedded within the idea. Focus on the probable main character and whether the idea can sustain a plot that is complex enough to generate up to 120 pages of story.

Mar 30, 2011

John Truby answers your story questions


Question: What questions should a writer ask him or herself prior to crafting their story?

Most writers can't tell at the premise stage whether they've got a good story because they don't have the training to see the deep structural problems in the idea before writing it as a script. 

The extraordinary fact is 99% of writers fail at the premise. This is the great unknown gatekeeper that keeps most writers from being successful. If you screw up the premise, nothing you do later in the writing process will make any difference. The game's already over.

The biggest mistakes writers make at the premise:
The idea is not original.
The idea doesn't have a clear desire line for the hero that extends throughout the story.
The idea doesn't have a strong main opponent.

Question: How much time and effort should a writer put into outlining their script and fleshing out their characters before actually writing the script?

Much more time and effort than most writers think.

For every hour you put into prep work on your story, you save ten when it comes to writing, and rewriting, it. Don't make the mistake so many writers make of thinking, "I'll fix it in the rewrite." They never do.

A good story is linked under the surface so it builds steadily from beginning to end. But amateurs don't know that, so when they get an idea, they immediately start writing script pages, and they inevitably write themselves into a dead-end 20-30 pages in. Also, writer's block is almost always caused by not knowing where the story is going. That's why, before writing script pages, you always want to start by figuring out the seven steps of your story. The seven steps are in your story right now. It's your job to find them, dig them out and make them say what you want them to say.

Question: You've consulted on over 1,000 movie and TV scripts. What are the typical weaknesses you find in scripts?

I'll give you five.

The story idea the writer comes up with is not original. Biggest mistake writers make.

Writers often use the wrong genre to develop the idea, or they impose a bunch of pre-determined genre beats onto the idea instead of finding the story events that are original to the idea.

They think a script is all about finding the "high concept" premise, but they don't realize that high concept only gives you two or three big scenes. So they don't know how to extend the high concept into a 100-page script.

They don't know how to build the story on the seven major story structure steps, so the plot fails to come out of character and the main character doesn't change.

They think of the hero as a separate individual with a list of superficial character traits. Instead they should think of the hero as part of a web of characters, all connected in some way but with each character being structurally different from the others.

Question: Why is it so important to master genres?

It goes back to the 1st rule of the entertainment business: it doesn't buy stars, directors or writers. It buys and sells genres. If you don't know what Hollywood is really buying, you have no chance of selling them your script.

Genres are different kinds of stories. More importantly, genres are really good stories. They are the all-stars of the story world. That's why Hollywood buys and sells them. That's why you have to know these genres cold. The game is won by mastering story structure and genres. And mastering genres comes from specializing in 2 or 3 forms that highlight your strengths as a writer and express your philosophy of life.

Question: How do you determine what genre or genres your story is?

This can be very tricky, and most writers end up choosing the wrong genre for their story idea. Each genre takes the basic steps of story structure and twists them in unique ways. Also, each genre has its own set of unique story beats - anywhere from 8-15 - that must be included in your script if you are to tell the story right.

Because genre is the single most important decision you make in developing a story idea, I spend a great deal of time in my Masterclass talking about how you tell which are the right genres for your unique idea. Some of the elements that determine the right genres for your story are the hero, the opponent, the key thematic question, the hero's goal in the story, and the unique story strategy inherent to each form.

Question: You've said writers often underestimate the importance of plot. Why is it so important to learn, and how do you approach teaching it?

Plot is the most underestimated of the major writing skills. Most writers know the value of a strong main character and lean, hard-hitting dialogue. But when it comes to plot, they think they'll just figure it out as they go, which never happens.

The bad news: Plot has more techniques you need to know than all the other major skills combined.

The good news: Every one of them can be learned as long as you are willing to put in the work.

Plot is what makes the character's internal development pleasing to the audience. It's the artistry that sets you apart, that tells the audience you are a real storyteller. Plot is the sequence of events by which the hero tries to defeat the opponent and reach the goal. The two biggest mistakes writers make in plot is 1) Their story is episodic, meaning events stand on their own but don't connect and build under the surface and 2) They hit the same beat, which means the events are superficially different but really all the same.

Question: Why do some writers react negatively to the idea of structure?

They wrongly believe that it hurts creativity. It goes all the way back to the old romantic notion that art comes from divine intervention. The fact is: art comes from craft. And the most important element of craft is structure. When you have the right story structure for your script then each scene you write is moving you along the right path for your particular main character. The results are not comparable. The first way you write yourself into a dead-end about 20-30 pages in. It is practically inevitable and is one of the marks of an amateur. The second way you figure out the story structure so your creative bursts are linked to the right path.

Ironically, structuring your story first is much more creative than just winging it, because you have a strong foundation on which to take creative chances. You know your structure is there to tell you if the creative jump you want to make is going to work.

Question: You say character must drive the plot instead of being pushed around by the plot. But don't you think everyday life pushes us around most of the time? In order for the audience to recognize itself in the story, shouldn't the story talk about that too?

This phrase is often misunderstood. Driving the plot doesn't mean a hero who takes all the action steps to succeed. Only the most action-oriented character does that. And it makes for a poor story because it means the opposition is doing very little to knock the hero off course. Result: no conflict and bad drama.

Making the hero drive the plot means that the plot comes out of the weakness and need of the hero. This way, the hero's surface actions while going after some kind of goal lead ultimately to character change within the hero. If the writer doesn't make this connection between character and plot, and come up with plot beats that will ultimately force that character change, the story has no personal meaning for the audience. In a good story the opponent will push the hero around a great deal, in fact, the more the better. This builds conflict and forces the hero to dig deeper to fix the great weakness that's ruining the hero's life.

Question: You write that dialogue isn't real talk, rather it's highly selective language that could be real. Could you please explain that?

If dialogue were real talk, all you would need to do is follow your friends around with a recording device and your dialogue would be guaranteed authentic. It would also be boring. Why? Because it lacks content.

Just as a story is a highly selective sequence of events, dialogue is selective, heightened talk. It is packed content. And here's where it gets tricky. Dialogue with lots of content doesn't usually sound like real talk. It sounds written, and that will kill your story. So you need to learn the techniques for making highly selective language sound like it could be real.

Question: How important is the process of rewriting?

For most writers, the second draft is worse than the first.

This is one of the dirty little secrets of screenwriting, and it's one of the biggest reasons many writers give up. Writers always think they are the only person to experience this, while in fact it's the norm. Part of the problem comes from writers following the conventional wisdom that "writing is rewriting." It's true you have to rewrite your script many times. But many writers think that they should write their first draft quickly - just get it down on paper - and they'll fix it in the rewrite. This is a disaster because once a script is written it's like cement. It hardens in your mind and it's much harder to fix the problems. That's why it's so important to figure out the story structure before you write the first draft.

The other big reason why the second draft is often worse than the first comes from the fact that most writers don't realize that rewriting is a set of skills, just like crafting character, plot and dialogue. You have to know how to rewrite. And that means, among other things, knowing the right order to rewrite. For example, the first thing most writers fix in the rewrite is the dialogue. That should be the last thing you fix. First are the structural problems, and even here there is a definite order for how to rewrite to make certain that every draft is an improvement over the one that came before.

Question: What is the most important thing to know when you are adapting a book into a screenplay?

Entire books have been written on the subject of adapting a book into a screenplay. Always the question arises: how do you remain true to the original material and still have the freedom to take advantage of the cinematic medium?

The trick to adaptation is: find the bones. First determine the deep structure of the novel. Mark every scene where a key structure step occurs. Those are the events that must be in the script. Study those beats and figure out if the novel's original structure needs to be fixed or changed in some way. Then go back to the novel and see if you want to include any of the non-structural events. These may be in the script, so long as they contribute to the script's basic structure.

Question: How do writers unearth stories that want to be told?

Stories that want to be told are not "out there." They're in you. In my class, I talk about a number of key writing exercises that help you find what is totally original to you. Incredibly, most writers don't know, and it's a fatal mistake. Then we go through the techniques you must know to turn that original seed into a professionally told story. An original idea professionally told is an unbeatable combination. It's not easy, but it can be done and it's the only recipe I know that works.

Question: Your 3-day masterclass on story is legendary. Can you give us a detailed rundown of what you cover and why people keep coming back over and over?

The morning of the first day is where we set the foundation for a great script. We cover the 7 steps of deep structure and the story beats of the 3 major variations of deep structure. Once this foundation is set, the class covers all the professional techniques in the same order that you would write your script.

In the afternoon, we start with the techniques for developing a winning premise, because 99% of scripts fail right there. Then we go through the five steps to creating powerful characters, the key to every good script.

The morning of the second day is devoted to plot, where many writers have tremendous difficulty. This is where we learn the 22 steps of every great story, the single most powerful set of tools in all of storytelling. Afternoon of day two starts with a discussion of story shapes, which are one of the secrets to crafting a surprising and unique plot. Then we dive into the techniques for constructing scenes and writing sharp dialogue.

In day three, we go through the 12 major genres on which 99% of movies are based. These include Action, Comedy, Crime, Detective, Fantasy, Horror, Love, Masterpiece, Memoir-True Story, Myth, Science Fiction, Thriller and Mixed Genre. Here we get into what each genre really means under the surface, some key structure techniques for writing each one, and how to transcend your genre so you stand above the crowd.

When the three days are over, students have a precise set of tools that they can apply to any story they write. And I believe at the end of the class, they are substantially better writers than they were before the class, whether they started as a beginner or as a professional.

Why do people keep coming back? Because for many writers it's the only thing they've found that works. My class is all about being practical. It's about taking the most complex craft in the world - which shows people solving life problems - and breaking it down into specific techniques that affect an audience. Every time. Every script, no matter what genre.

Part of what makes the class so powerful and useful to writers is that the techniques don't produce cookie cutter scripts that no one wants to read. That's because the techniques are all focused on how your unique main character drives an intriguing plot. So each script is original and surprising at the same time.