Feb 24, 2011

Genres: The Secret to Your Success

Here’s a fact that should catch your attention: 99% of screenwriters fail at the premise line. You may come up with a terrific one-line idea for a movie, but if you don't develop it the right way, the best scene writing in the world won't make a difference.


The single most important decision you make when developing your premise is: what genre should I use? Genre is a particular type of story, like detective, comedy, thriller or action. The reason genre is so important is that the entire entertainment business is based on it.


That sounds like a pretty extreme statement until you look at how Hollywood has set itself apart from the rest of the world. The rest of the world has always emphasized the original artistic vision in their filmmaking. Which is great for art, but bad for commerce, because for each film, the audience has to re-invent the wheel. They have to guess whether they want to enter the theater. And they have to work hard to figure out the unique story patterns that make that film work.


Hollywood realized a long time ago that it is not in the business of selling original artistic vision (though it sometimes happens anyway). It is in the business of buying and selling story forms. Genres tell the audience up front what to expect from the product they are buying. If they like a particular kind of story, chances are they will like this particular film, especially if the writer and director give the expectations a little twist.


For years, Hollywood films were only one genre apiece; say western, detective or family comedy. Then someone had the brilliant idea: hey, let's give them two for the price of one. That's why virtually every film made now is a combination of two, three or even four genres.


The implications for you as a writer in Hollywood are huge. First, you have to figure out what genres are best for your idea. Second, you have to know those genres better than everyone else writing in those forms. Third, you have to know how to transcend the forms so you can give the audience a sense of originality and surprise.


The problem with genre is that each one is a complex system of story, with its own unique hero, opponent, story beats, structures and themes. Fortunately, this information, though complex, is knowable. You just have to put in the time and effort to learn it.


When I first start developing a story, I look at a number of elements to help me choose which genres would get the most out of the idea. The first element is the hero's role in the story. When you look at your premise, you can usually imagine a basic action that the hero would take throughout the story. For example, is the hero essentially a fighter (Action), a lover (Love), an enforcer or criminal (Crime), an endangered investigator (Thriller) or a victim (Horror)?


A second element to look at is your hero's desire line. The desire, one of the seven basic story structure steps, is your hero's particular goal. It provides the spine of the story, so every hero should have one. It just so happens that each of the major genres is associated with a desire line. One way to get a sense of the best genre for your idea is to match the probable desire line of your hero to the key desire line of each genre. For example, the goal in a fantasy is to explore an imaginary world. In myth, it's to go on a journey, ultimately leading to one's self. In sitcoms, the hero wants to escape from an impossible predicament. In thrillers, the hero's desire is to escape attack.


An opponent who fights the hero and tries to prevent him or her from reaching the goal is another important element that helps determine your genre. The relationship between hero and opponent is the most important relationship in your story. A good opponent must be a unique individual but also fulfill a crucial story function. For example, in television drama, the main opponents are usually other family members. In comedy, the opponents tend to be various expressions of society at large. In the masterpiece, the opponent is some kind of system in which the hero is trapped. In love stories, the main opponent is the lover.


Another way that the various genres set themselves apart from one another is that they each ask a different central question or force the hero to make a crucial decision. The key question in thrillers: Is your suspicion justified? In comedy: do you lie or show your true self? In action: do you choose freedom or life? In fantasy: how do you live with style and freedom?


Part of exploring your premise line has to do with discovering the deepest thematic question your hero must confront in playing out the drama. How your hero answers this deep question is the real stakes of the story; it's what makes the audience want to watch this character all the way to the end. One of the benefits of genre is that a framework for these deep questions has already been worked out. You provide the details and the variations.


Keep in mind that when you explore your premise, you are at the very beginning of the writing process. So you may not know the key question your story will ask. The important thing is to make a guess now. It will help you extend and focus your idea, as well as lead you to the best genre for carrying the story.


Genres aren't just systems for expressing certain themes. They are also strategies for storytelling. Action stories set up a kind of heavyweight fight with an intense punch/counter-punch between hero and opponent. Science fiction sends the hero to a unique technological future that highlights strengths and weaknesses in the present world. Thriller places a weakened hero in a tight box and shows him or her struggling to escape. Crime pits a criminal who thinks he is above society against a defender of society's rules and values.


The above elements, though helpful, only tell you which genres are probably best for your idea. They don't tell you how to write them. That’s where the story beats come in. Each genre has anywhere from 8-15 unique beats, which are key events that must be in your story or you are not doing the form. For example, if you write a love story without a first kiss the audience will want to have you shot.


One of the great advantages of genres is that they help you with plot. Plot is the most underestimated of all the major writing skills, with a lot of specific techniques you must learn to work as a pro. Most writers know the value of a strong main character and tight, witty dialogue. But they think they’ll just figure out the plot as they go. Which never happens, and it’s a big mistake. The ability to pack more plot in your script is the single most distinguishing feature in a script and film that hits big.


Once you know the key genre beats of your story, you have a detailed map of the plot. But that only puts you in the ballpark of a winning script. The final key is to learn these beats so well you not only hit them but also twist them. Twisting the beats is what makes your genre story original and separates it from all the other scripts in your form. This year, a number of films that are getting Oscar attention are transcendent genre films, such as Toy Story 3, Inception, The Social Network, Kick Ass, and A Prophet.


How you transcend your genre is quite varied and depends on the genre. But certain elements always apply. First, you have to make your archetypal main character – such as fighter, lover, enforcer, searcher – real and unique. In short, you must turn a type into an individual.


Transcending your genre also involves changing the hero from what I call a “traveling angel” – a perfect person who goes around solving other people’s problems – and placing him or her at the center of the drama. That means giving your hero a strong weakness and need that he or she must overcome by the end of the story.


This is one of the main techniques Hollywood’s best screenwriters use to transcend their form. For example, Tony Gilroy used this technique in transcending the thriller with Michael Clayton and in transcending the action story with the Bourne films. Said Gilroy, “I had been running around for years trying to get somebody to get interested in scaling down action. To make it more intimate. My contention was that if you brought action down to the ground level, it could mean a lot more with a lot less.” Translated into screenwriting techniques, that meant turning Jason Bourne into a real person haunted by guilt and the need for revenge.


Another technique for transcending your genre is to combine the basic genre beats with elements of the family drama. One of the best comedies of the last few years was Little Miss Sunshine, a combination of myth and comedy, which is a hybrid form as old as Don Quixote. In a myth the hero goes on a long journey. Myth is a very popular genre, but it can become episodic as the hero meets and defeats a succession of opponents who are strangers to the hero and the audience.


The writers of Little Miss Sunshine solved this inherent problem of the myth form by bringing the family along for the ride. This way the hero had ongoing opponents the audience knows – mainly the dad – as well as episodic opponents. Instead of a succession of unconnected events, the story has a steadily building conflict. The jokes are funnier and it lets the writers build to the funniest gag of all when the family gets to the beauty pageant at the end of the journey.


One final point you need to know to have the best chance to succeed as a professional screenwriter has to do with mixing genres. Hollywood’s key story strategy today is that every film they make must combine at least two genres, and often three or four. It’s the old marketing technique of give the audience two or three for the price of one. For example, Inception combines science fiction and caper. Avatar is action + love. The Bourne films are action + thriller. The Other Guys is a buddy picture, which is really comedy + action + love. Little Miss Sunshine is comedy + myth. And The Social Network is true story + thriller.


Mixing genres is a great strategy, and you must use it. But it’s more difficult than it looks. Most writers end up with a mess, with too many heroes, desire lines, opponents, and themes. The first technique for mixing genres is to make one genre the primary one. This will give you your hero, a single desire, and a single story line. Then put in other genre beats where they fit, so they amplify the primary form.


Don’t let the complexity of transcending a multiple genre story scare you. It’s actually great news. The techniques are there for you, and everyone reading this article can master them if you commit yourself to study and practice. That’s what the craft of writing is all about.


But the complexity also means you have to focus. I know a lot of talented writers, but I know no one who has mastered more than two or three genres. If you concentrate on the two or three forms that express your life philosophy and highlight your strengths as a writer, you’ll go a long way toward being the screenwriter that Hollywood calls when that next assignment comes along.

Jan 28, 2011

True Grit

The Coen brothers are the moral philosophers of American film. They have one subject: moral accounting. That’s why no matter what genre they seem to work in, they’re always doing crime stories.

The classic crime story is a heavyweight fight between a master criminal and a master cop. The middle of the story has an intense punch/counter-punch as each takes his best shots. When one wins at the end, usually the cop, we get the pleasure of a good heavyweight fight.

That’s fine for a lot of screenwriters. But the Coens have always known that you have to transcend your genre, because then your script or film is not only more popular, it has a chance to be great.

A transcendent crime story isn’t just about catching a criminal. It’s about tallying up what is owed over the course of a lifetime, with life and death consequences. The Coen’s Blood Simple, Miller’s Crossing, Fargo, No Country for Old Men and True Grit all play out this brutal accounting system.

True Grit is set in the old west, but it’s not a Western. The classic Western is all about nation building, transforming wilderness into civilization. Shane is a classic Western.

True Grit is crime in western clothes. Tom Chaney has murdered a girl’s father and he must pay with his life. The law is supposed to handle the moral accounting in society. But this time the law fails. So it falls to headstrong, 14-year-old Mattie to make sure the job is done. This gives the film a clear, strong desire line. And that is a crucial benefit when the hero and her allies, Marshall Rooster Cogburn and Agent LaBoeuf, go on a journey to track the killer down.

Accounting is also central to Mattie’s plan. This film is filled with bargaining. She’s a ferocious bargainer for her father’s horses. And she refuses to let Rooster shirk his responsibility. This is the deal we made, she insists, and you must keep your word.

Though essentially a crime story, True Grit uses the myth structure, with its series of tests on the road, to unfold the story and play out the accounting. As in the best myth stories, the hero brings her “family” – Rooster and LaBoeuf – along for the ride. The dramatic opposition comes from the series of bad guys they must fight on the road.

But the most important opposition thematically is within the family. Each conflict with the bad guys allows the family members to tally up his or her proper payment to the others. The true endpoint of the story is not whether they bring Tom Chaney to justice. It is whether these three main characters – Mattie, Rooster and LaBoeuf – will come to understand the true worth of each of the others.

In the final scene, Mattie has one last payment she must make to old Rooster. She can’t make it, and for someone with such a strong moral code this is tragic. It’s not the ending we want in this movie. But it’s the ending the movie has to have.

The Coens never sermonize. Their knowledge of the screenwriting craft is too great for that. Study True Grit and the rest of the Coen canon to learn how to convert your moral vision into characters and plot. Those techniques are one of the main ways you tell the world that you are a master of the craft.

Dec 31, 2010

Black Swan

Spoiler alert: this breakdown contains crucial information about the plot of the film.


Black Swan is a movie that makes you pay a lot more than the admission price. But the payoff is huge.


To be honest with you, I found most of the film annoying. Yes, the dancing is lovely. But the scenes of self-flagellation and abuse made my skin crawl. And I don’t like stories about madness or addiction. Besides shoving an unlikable character down our throats, these films have no plot. They keep hitting the same story beat. Sure enough, Black Swan keeps showing us and telling us that Natalie Portman’s character, Nina, is terribly insecure about performing the role of the Black Swan and is too repressed to express the role’s dangerous sexuality.


All of this overshadows two excellent decisions the writers make early on that pay off big at the end. Their first choice happens in the opening scene. In my Great Screenwriting Class I spend a lot of time talking about how to open your story, because it’s the foundation upon which every other story beat depends.


Ironically, the opening in Black Swan is not a story beat at all. It’s just Natalie Portman, as Nina, dancing. In effect the writers are saying, let’s get the big question out of the way right up front: can Natalie Portman dance?. This isn’t Gary Cooper, playing Lou Gehrig, barely able to throw a baseball (Useless Tip: if you ever have to pick sides in softball, just watch how everybody throws). This movie star is a first class ballet dancer. Establishing that fact is crucial to the film’s success because the story is about the sacrifice needed to be the best in the world at your craft, whether it’s a sport, an art form or a combination of the two.


The second crucial choice the writers make concerns the key structural technique necessary to make a madness or addiction story work. Don’t make the prime opponent the affliction. If you do, the hero is just punching herself, and the drama dies. Instead, create outside character opposition that challenges and exacerbates the hero’s personal flaw. That way you create plot and build the drama.


In Black Swan the outside opposition comes from the womanizing director, Thomas, and the competing dancer, Lily, played by Mila Kunis. Lily is especially valuable because she pulls the story out of Nina’s head and introduces the possibility that a very real conspiracy is underway that will destroy the hero. Sometimes paranoid people are justified in their paranoia.


Finally we get to the “battle” scene, the performance. Everything in the film has been one long foreplay for the battle, and it’s a killer. Like all great battle scenes, it’s based on the principle of convergence. The climactic moment of Swan Lake is also the climax of the film story and the climax of Natalie Portman’s performance. Nina overcomes initial failure and not only defeats her demons, she dazzles as the Black Swan. She is sexy and dangerous in the dance, and she passionately kisses the director offstage, after having had to fend him off up until then.


For this to be the same moment when Natalie Portman’s performance crosses into greatness is an incredible thrill that only film can give us. It’s not that she can get into the pain of the White Swan; this we’ve seen for the whole film. It’s not that she can suddenly act the passion and dominance the Black Swan requires and translate that into first class dance. The white heat of Portman’s brilliance comes in how she can shift back and forth between vulnerability and dominance at lightning speed, and be each emotion at the moment she hits it.


The end of the dance and the film shows screenwriting as the height of dramatic art. Nina, as the White Swan, runs up the platform to commit suicide and we think she will do it for real since the real has by now melded so completely with art. She jumps. But wait, there’s the mattress. We feel release, victory; she has defeated her demons. And then we’re flipped again. She’s already done the deed, given herself the fatal wound. It’s the act she had to take to get the performance of her life. We plummet. But she knows; “it was perfect.” She’s the perfectionist taken to her logical extreme, given a self-revelation that is at once brimming with truth and utterly without understanding.

Oct 10, 2010

The Social Network - Memoir/True Story

Whenever I break down a film script to see how it works, I always start by identifying the central problems and challenges the writer faced in cracking the story code. In adapting the true story of the creation of Facebook, master screenwriter Aaron Sorkin faced at least three major challenges.

First he had to make a true story dramatic. The Memoir-True Story genre must hit the seven major story structure steps just like any other genre. But the writer doesn’t have the freedom to make up the basic story events. And events in real life rarely have the dramatic density and punch of fiction.

Sorkin’s second major challenge was that the main character is a nasty person who is guilty of massive theft and betrayal. It is a common misconception that the main character must be likable in a story. But if he is not likable, the writer’s job immediately becomes much more difficult. No one in the audience wants to identify with someone this unpleasant (though they may want this much success), or see such a person accomplish his goal. So the writer is left with a character who is at most clinically interesting to the audience, much like a strange beast in the zoo. Sorkin’s third big challenge had to do with plot. The real events of Mark Zuckerberg’s creation of Facebook form a structure that is fairly similar to the rise and fall of a rock star, a story shape that is notorious for lacking plot and for being deadly dull as a result.

To meet these challenges, Sorkin relied on the nine genre beats of the Memoir- True Story form. One of these is the Story Frame. The frame is found in a vast number of true stories because it allows the writer to solve the form’s biggest restriction, which is the anti-dramatic sequence of true events. You can’t change what happened in a true story, but with a frame you can change the order of how you tell what happened.

The frame in The Social Network is provided by the depositions in which Zuckerberg has to answer to the Winklevoss brothers and Mark’s business partner, Eduardo Saverin, for his theft. Like most frames, the depositions are the chronological endpoint of the story. They are the story equivalent of a trial, or battle, which allows Sorkin a natural funnel point toward which all events build. The frame also lets Sorkin cut out all the boring moments that are part of real life, along with the mundane but necessary steps of building a business.

With the frame, Sorkin largely overcomes the second challenge of the repellant hero, using a structural technique that is both rare and risky: Sorkin turns the hero into the opponent, and the ally, Eduardo, into the hero. Instead of trying to create sympathy for a bad guy, Sorkin changes the focus of the story to the question: will the bad guy lose the deposition and have to pay the people he cheated? Eduardo literally tells the second half of the story, making him the hero, and he gains the audience’s sympathy because he has so clearly been wronged.

I say that Sorkin largely overcomes the challenge of the repellant hero because this guy is unsalvageable. Turning him into the opponent helps, but this story frame comes with a high cost. The crosscut between the deposition and the real events has a cold, distancing effect on the audience. Sorkin might have been able to warm things up by delving deeper into Zuckerberg’s motives, which are nothing more than the schematic ones of being a nerd and wanting to climb the social class ladder. But my sense is that this was a dead end, because Zuckerberg comes across as an idiot savant whose brilliance is extreme but narrow. From the very first scene, we know this guy is hopeless.

It’s in facing the challenge of plot that Sorkin had the most difficulty and where his success was most dependent on craft. The rise-and-fall story is a very old plot form, and has the benefit of a clean line on which to hang the particular events of the story. But it makes for a lousy plot because there are almost no surprises. You really have only two story beats: the rise and the fall. Once you establish the rising line, the audience gets it. And when the hero starts to fall, everyone knows immediately where this is all headed.

Strictly speaking the real events of the creation of Facebook only give Sorkin a rise. Using the deposition frame at least gives him a fall to go with the rise, in that Zuckerberg was forced to pay quite a sum to those he cheated and he has obviously suffered a moral decline.

But Sorkin clearly knew that this structure still left him with a thin plot. In my Memoir-True Story class I talk about how to combine fiction genres with a true story to juice the plot. Sorkin’s choice was the thriller form. The thriller is a type of story in which the hero is placed under constant attack and increasing pressure as he goes after his goal. Like the story frame, this genre combination creates a vortex in which events assault the viewer at a faster and faster pace. To see how much this helps the plot, imagine telling the story of the creation of a business, even one that grew this fast, in a strictly non-fiction, chronological style.

Still the frame and the thriller genre can only go so far. Ultimately the facts of this true story and the unpleasant main character mean that The Social Network has one big flaw: there’s no way to end the story. The hero’s moral decline is indisputable early in the second half of the film. And a series of deposition scenes is a far cry from a big courtroom trial where the fight is decided in one last blaze of glory.

Of course Sorkin knows this. He tries to finesse it with his great skill at dialogue. In an attempt to partly redeem Zuckerberg and put final closure to the moral argument of the story, Sorkin has a female lawyer tell Zuckerberg, “You're not an asshole, Mark. You're just trying so hard to be.” But it’s a false distinction and it fools no one. The Zuckerberg character portrayed in this film really is an asshole. And no matter how much the real Zuckerberg was forced to pay, I couldn’t help leaving the theater thinking it wasn’t nearly enough.  

Sep 15, 2010

John Truby Answers

"Hi, John. I've been studying your Love Genre CD and with Titanic in mind, I got confused when I held it up to your Love Story beats. It's pretty much Rose's story, her need, her problem, her ghost, and her self-revelation... but the gaze belonged to Jack.

The inciting incident, if I'm correct, was his, as well, when he won the ticket to board Titanic. But Jack has no need, doesn't seem to have a weakness, he has no problem, has no ghost and no change of character. And yet he's the one that drives the desire line, and most of the action is taken by him.

Who's the main hero? And who's the first opponent?"
- Roy Saringo

Roy, thanks for the questions. Your analysis is quite correct. You can see why the love story is the hardest genre to structure, since it is the only one with two main characters. Also why a love story with the woman as the more primary of the two characters is even tougher to construct. Plus this story adds the framing device of the old Rose.

Rose does have the weakness, problem, need, ghost and self-revelation. She also has the inciting event, but it is the old Rose who sees the news account of the Titanic excavators. You're also right that Jack appears to drive the 1911 story. But that's because social custom dictates that, as the man, he must take the active courtship role. Plus, she is engaged to someone else and it's 1911.

Jack has no weakness or need, which I believe is a flaw in the script. I think that's because James Cameron wanted Jack to be a rogue-charmer-trickster character, the most popular of all character types. Tricksters typically have a weakness, which is that they lie, steal and cheat to get what they want. But this seldom comes across as a weakness to the audience because the trickster is always fooling unjust authority figures. Of course that is precisely what is happening here, as Jack outsmarts all the stuffy snobs who are oppressing Rose.

In a curious way, Jack is almost a traveling angel character in the story. Rose has a problem in her community and Jack shows up, with no real flaws, and teaches her how to live. He also falls in love with her. This is not unlike the structure of The Music Man. By the way, traveling angel stories are famous for having dual main characters: one character has the weakness, need, etc. while the perfect traveling angel character drives the action.

As for opponents, in love stories the first opponent is the lover. That's certainly true in Titanic, though the conflict between Rose and Jack is not the knock down, drag out variety, and in love stories it seldom is. After all the two are falling in love. The secondary opponents are the family members, like fiancé Cal and Rose's mother, Ruth, along with Cal's security man, Lovejoy. Of course when the story switches from love to action, the main opposition becomes the iceberg, the icy water and the lack of lifeboats.

That brings up one last tip about identifying the genre beats in your story. In today's Hollywood, almost every successful script is a combination of at least two, and sometimes three or four genres. This causes writers all kinds of problems, among them determining which beats to use from each of the different genres that are present. There is no easy answer for this. But first you have to know your genres really well, so you can make informed choices. And second, you have to stay true to your unique story idea. Make the beats work for your story, which means change whatever you have to change. It's not about getting an A in genres. It's about using the genres as powerful tools to tell your story well.

Aug 3, 2010

Scott Pilgrim vs. The World - Love


A lot has been made of the video game elements in Scott Pilgrim vs. The World. Video games are an important influence on current screenwriting. But you won't find it here. Sure, there's lots of flash, and some of it's amusing and inventive. But it's really video game tactics, played out on the scene level. The story strategy of this film is actually quite old fashioned. Unfortunately in this area, the writers were missing a few of the basic craft elements like plot and genre.

Video game story structure has nothing to do with flashy fights or self-reflexive, cultural in-jokes. Video game story structure is all about exploring a highly detailed story world, moving through deeper and deeper levels and giving the viewer a number of alternative plot lines. None of that happens in Scott Pilgrim. In fact, its structure borrows from the oldest form in storytelling, the myth journey.

Like Hercules with his twelve trials, Scott must defeat a succession of opponents, in this case the seven evil exes in order to win the hand of the damsel, who remains completely passive throughout the film. It's similar to the structure you get in a tournament. But the problem with a tournament story structure - 7 fights in succession - is it creates the ultimate episodic story. That's the first reason this movie died at the box office: there is no plot. The fights with the 7 exes are all the same story beat. Making matters worse is there is no reason for the fights, other than the movie says Scott must fight each ex. But if each is an ex, why does Scott need to fight them? That's the best part about an ex; he's already lost.

Notice that instead of the fights being the height of drama, they are the ultimate dead zone. And because they are purposely so stylized, we don't even get the pleasure of seeing the hero in physical jeopardy, along with the suspense of wondering if he will win or not. Obviously we're supposed to know these are fantasy fights. But when there is clearly no chance the hero can lose, a fight is nothing but story padding.

Lack of plot is a serious flaw, but in a quirky film like this it's not fatal. A far bigger disappointment is how this film missed the potential to do something special with its genre. Believe it or not, Scott Pilgrim is a romantic comedy. And it could have been the first truly original romantic comedy for the teen and 20s crowd. No doubt there is some original stuff here. But it's in the dialogue, not the story.

Ironically, to write an original script at the story level, you have to first hit the story beats (events) that have determined the romantic comedy genre for hundreds of years. Those beats aren't there by happenstance. They are the way the creation of love between two people is communicated to an audience. It's part of the human brain. For the writer, hitting those beats gets you in the door; it makes the emotion of the story possible. Then you have to twist the beats to give the audience the delight of the new.

Maybe the writers thought the romantic part of their comedy wasn't important. Or they were too busy thinking up hip lines. All I know is they forgot the 1st rule of the love story: there has to be an immediate attraction between the two leads, even if they start with a fight. In Scott Pilgrim, there is no reason for her to like him. Or for him to be awed by her. And we don't get those reasons at any time during the course of the film.

I always tell romantic comedy and love story screenwriters that you can't montage love. The power of film allows you to tell an audience intellectually that two people have fallen in love in a matter of seconds. But that's not important. Even in a romantic comedy, everything rests on the emotion of love, the breathtaking, mind-blowing feeling the audience shares with the two characters that: WE'RE IN LOVE! That life-changing feeling between two complex human beings represents the stakes in a love story. If you don't set that up, and make it believable, the audience will not care.   

Jul 30, 2010

Inception

Inception takes off like a rocket and then slowly runs out of fuel. I loved the mind teaser of a plot, but found the longer the movie went on the less I cared. How a film can generate two such different responses has to do with the most important relationship in a story, the one between plot and character.

In the past with Batman Begins and The Dark Knight, Christopher Nolan, along with his co-writers Jonathan Nolan and David Goyer, has shown himself to be one of the masters of movie plotting. Once again, Nolan gives screenwriters a masterclass in how to build plot. Plot is the most underestimated major skill in storytelling, with a lot of specific techniques you must learn to work as a pro. And make no mistake, the ability to pack more plot in your script is the single most distinguishing feature in a script and film that hits big.

Most writers don’t realize that many of the plot techniques they will use for a particular story are determined by one of the first choices they make in the writing process: what genres will I use to tell this story? Indeed, Nolan’s most brilliant move in writing this script was in combining two genres that are almost never together: science fiction and caper.

Science fiction is the biggest of all genres, as huge as the universe and beyond. That’s why it’s so notoriously difficult to write well. It has a broad, loose structure that covers vast scales of space and time. The caper, also known as the heist film, is among the tightest and most focused of forms, built on a specific and high-speed desire line. That’s why caper stories are almost always very popular.

By combining these virtually opposite forms, Nolan allows the audience to have their cake and eat it too. They get the epic power of science fiction with the driving speed of the caper.

Using the caper gives Nolan one other big advantage. The caper is one of the most plot-heavy of all genres, right up there with detective stories and thrillers, and is designed to fool not only the opponent in the story but also the audience. The prime technique of the caper writer is trickery. Like a magician, you point the audience’s attention in one direction while the real action is happening somewhere else.

The rich plot provided by the caper is magnified many times when the mission takes us into the dream world where the rules of logic change. This is where the power of science fiction kicks in. Science fiction is the most creative genre, because you can take nothing for granted. The writer must literally create everything, including the space-time rules by which human life itself operates.

To get maximum plot and puzzle, Nolan smartly creates three levels of the dream world, using the technique of “revelation plot.” Plot in this kind of story comes from digging deeper and deeper into the same world, with each new level providing a whole new batch of reveals, and thus plot, for the audience.

In combining the caper story structure with a three-level dream world, Nolan takes the audience on a high-speed but mind-bending journey down three levels and back out. In yet another level, the hero’s guilt-filled sub-conscious acts as the story frame and provides even more reveals. Like I say, this guy is a master of plot.

Spoiler alert!

Creating a multiple-level plot is a real blast, especially when it’s connected to such dazzling visual elements as the attacking freight train, the fold-up city and the ghost-town like land of limbo. But there’s a catch. All this plot can kill character and emotion if you are not extremely careful with the story set-up.

The character/emotion problem for Inception starts right at the desire line, the second of the seven major structure steps and one of the strengths of the caper genre. Desire is the hero’s goal. It provides the spine of the story, along with the stakes, or why this story matters. In Inception, the goal is a concept, specifically planting an idea in someone’s head. Not only is this a cold abstraction, it means the stakes are ultimately meaningless. We are told this idea will prevent ecological catastrophe. But that’s just a line of dialogue. We don’t see it, and none of the story is at all related to it.

Another source of an emotionless story has to do with the hero’s relationship to those most important to him, or lack thereof. No, I’m not talking about the other members of the team, which is where most caper stories gain their emotional juice. Think of the buddy camaraderie among the Ocean’s Eleven team. I’m talking about the hero’s wife and children. From the beginning of the film, the wife is already dead so there is no chance to get to know her or see her interact in the present with the hero. What interaction they do have is tainted by the fact that she is morose, deadly and generally a real drag. Supposedly the hero is doing all this to get back with his kids, but again he has no personal interaction with them, except to see them as an unreachable image.

With such a weak goal – which propels a story forward - and such a strong ghost – which pulls a story back, the narrative drive of Inception must inevitably grind to a halt. And that’s just what it does. We get some beautiful, haunting imagery, but the final part of the film feels like a slow trek through a dream museum.

And that’s the negative side of making your story world the land of dreams. Stories about dreams are almost always less than meets the eye. They seem highly intelligent at first glance, because we are entering the realm of pure mind. But they are also as evanescent as a dream, made of elaborately detailed walls that are just fronts to the nothingness behind.

There is one final structure element that causes this visually stunning film to slow down and become less involving as it goes on. In the 22 Step Great Screenwriting Class, I talk a lot about the moral argument found in all great storytelling. Knowing how to execute this crucial element is one of the marks of a professional writer. It’s the sequence under the surface that made the plot of The Dark Knight build in intensity and was the real key to the film becoming a cinematic masterpiece and blockbuster hit. The plot of The Dark Knight is built on a series of moral tests that The Joker throws at Batman. Each test is progressively bigger and more difficult than the one before, ending with the classic Prisoner’s Dilemma where the passengers of two ships must decide whether to blow up the other ship first.

Don’t think for a moment that moral argument is primarily designed to increase the intellectual quality of a film. It increases the emotional power of a story many times over, because the stakes now involve lots of other people and not simply the psychology of the hero.

In Inception, Nolan again infuses moral philosophy into the plot. In this case we’re dealing with Kierkegaard’s “leap of faith,” literally applied to love (a technique normally used in the thriller genre). But Nolan’s understanding of this moral principle is much weaker than his thoughts about the savior in Dark Knight, and it’s not applied to the plot in as seamless or sequenced a way. Viewers come out of the film confused and think it’s their fault. They believe that this philosophical complexity is the mark of a brilliant filmmaker and far above their meager powers to understand, at least on one viewing. Wrong. Moral argument in story is very complex. Sometimes you nail it, and sometimes you just don’t.

Inception is well worth breaking down structurally to see a master of the screenplay form try something new and challenging. But don’t get caught on the dazzling surface. Look at how the writer’s original choices in combining genres and setting up the story gave him both strengths and weaknesses. The more you learn about the all-important connection between plot and character, intellect and emotion, the better writer you will be.